本例子实现了如何自定义线性节点集合,具体代码如下:
using System;
using System.Collections;
using System.Collections.Generic;
namespace LineNodeDemo
{
class Program
{
static void Main(string[] args)
{
LineNodeCollection lineNodes = new LineNodeCollection();
lineNodes.Add(new LineNode("N1") { Name = "Microsoft" });
lineNodes.Add(new LineNode("N2") { Name = "Lenovo" });
lineNodes.Add(new LineNode("N3") { Name = "Apple" });
lineNodes.Add(new LineNode("N4") { Name = "China Mobile" });
Console.WriteLine("1、显示全部:");
lineNodes.ForEach(x => { Console.WriteLine(x.Name); });
Console.WriteLine("2、删除编号为N2的元素:");
lineNodes.Remove("N2");
lineNodes.ForEach(x => { Console.WriteLine(x.Name); });
Console.WriteLine("3、删除索引为1的元素:");
lineNodes.RemoveAt(1);
lineNodes.ForEach(x => { Console.WriteLine(x.Name); });
Console.WriteLine("4、显示索引为0元素的名称:");
Console.WriteLine(lineNodes[0].Name);
Console.WriteLine("5、显示编号为N4元素的名称:");
Console.WriteLine(lineNodes["N4"].Name);
Console.WriteLine("6、清空");
lineNodes.Clear();
lineNodes.ForEach(x => { Console.WriteLine(x.Name); });
Console.ReadKey();
}
}
static class Utility
{
public static void ForEach<T>(this IEnumerable<T> source, Action<T> action)
{
foreach(var r in source)
{
action(r);
}
}
}
class LineNodeCollection : IEnumerable<LineNode>
{
public IEnumerator<LineNode> GetEnumerator()
{
return new LineNodeEnumerator(this.firstLineNode);
}
IEnumerator IEnumerable.GetEnumerator()
{
return this.GetEnumerator();
}
public LineNode this[int index]
{
get
{
LineNode _lineNode= this.firstLineNode;
for (int i=0;i<=index;i++)
{
if (_lineNode != null)
{
if(i<index)
{
_lineNode = _lineNode.Next;
continue;
}
else
{
return _lineNode;
}
}
else break;
}
throw new IndexOutOfRangeException("超出集合索引范围");
}
}
public LineNode this[string id]
{
get
{
LineNode _lineNode = this.firstLineNode;
for (int i = 0; i < this.Count; i++)
{
if(_lineNode.ID == id)
{
return _lineNode;
}
else
{
_lineNode = _lineNode.Next;
}
}
throw new IndexOutOfRangeException("未能在集合中找到该元素");
}
}
LineNode firstLineNode;
LineNode lastLineNode;
public void Add(LineNode lineNode)
{
this.Count++;
if(this.firstLineNode == null)
{
this.firstLineNode = lineNode;
}
else
{
if (this.firstLineNode.Next == null)
{
lineNode.Previous = this.firstLineNode;
this.firstLineNode.Next = lineNode;
this.lastLineNode = this.firstLineNode.Next;
}
else
{
lineNode.Previous = this.lastLineNode;
this.lastLineNode.Next = lineNode;
this.lastLineNode = this.lastLineNode.Next;
}
}
}
public int Count
{
private set;get;
}
public int IndexOf(string id)
{
LineNode _lineNode = this.firstLineNode;
for (int i = 0; i < this.Count; i++)
{
if (_lineNode.ID == id)
{
return i;
}
else
{
_lineNode = _lineNode.Next;
}
}
throw new IndexOutOfRangeException("未能在集合中找到该元素");
}
public void Clear()
{
this.firstLineNode = null;
this.lastLineNode = null;
this.Count = 0;
this.GetEnumerator().Reset();
}
public void RemoveAt(int index)
{
if (this.Count < index) throw new InvalidOperationException("超出集合索引范围");
LineNode _currentLineNode = this[index];
if (_currentLineNode.Previous == null)
{
_currentLineNode = _currentLineNode.Next;
this.firstLineNode = _currentLineNode;
}
else
{
LineNode _lineNode = this.firstLineNode;
for (int i = 0; i <= index - 1; i++)
{
if (i < index - 1)
{
_lineNode = _lineNode.Next;
continue;
}
if (i == index - 1)
{
if (_currentLineNode.Next != null)
{
_lineNode.Next = _lineNode.Next.Next;
}
else
{
this.lastLineNode = _lineNode;
_lineNode.Next = null;
}
break;
}
}
}
this.Count--;
}
public void Remove(string id)
{
int _index = this.IndexOf(id);
this.RemoveAt(_index);
}
public LineNode TopLineNode { get { return this.firstLineNode; } }
public LineNode LastLineNode { get { return this.lastLineNode; } }
}
class LineNodeEnumerator : IEnumerator<LineNode>
{
LineNode topLineNode;
public LineNodeEnumerator(LineNode topLineNode)
{
this.topLineNode = topLineNode;
}
public LineNode Current
{
get
{
return this.lineNode;
}
}
object IEnumerator.Current
{
get
{
return this.Current;
}
}
public void Dispose()
{
this.lineNode = null;
}
LineNode lineNode;
public bool MoveNext()
{
if(this.lineNode == null)
{
this.lineNode = this.topLineNode;
if (this.lineNode == null) return false;
if (this.lineNode.Next == null)
return false;
else
return true;
}
else
{
if(this.lineNode.Next !=null)
{
this.lineNode = this.lineNode.Next;
return true;
}
return false;
}
}
public void Reset()
{
this.lineNode = null;
}
}
class LineNode
{
public LineNode(string id)
{
this.ID = id;
}
public string ID { private set; get; }
public string Name {set; get; }
public LineNode Next { set; get; }
public LineNode Previous { set; get; }
}
}
注意:
①这里所谓的线性节点指定是每个节点之间通过关联前后节点,从而形成链接的节点;
②本示例完全由博主原创,转载请注明来处。
运行结果如下:
示例下载地址:C#自定义线性节点链表集合
(请使用VS2015打开,如果为其他版本,请将Program.cs中的内容复制到自己创建的控制台程序中)
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持html5模板网。