我正在尝试在 PyGame 中设置窗口的位置,但这种方法对我不起作用.它说当我打印出来时它已更新,但视觉上没有任何变化.
I'm trying to set the position of my window in PyGame, but this method doesn't work for me. It says that it's updated when I print it out, but nothing changes visually.
我的代码:
import pygame as pg
from tkinter import messagebox as mb
import time
import sys
import requests
import os
pg.init()
sc = pg.display.set_mode((1000,750))
try:
testimg143 = open("Data\test.txt", "r")
except:
ud = "ginfo\"
else:
ud = ""
testimg143.close()
#main game loop
gamewindowfullscreen = False
def setgamewindowcenter():
x = 500
y = 100
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (x,y)
print(os.environ['SDL_VIDEO_WINDOW_POS'])
while True:
for event in pg.event.get():
if (event.type == pg.KEYUP):
if (event.key == pg.K_F11):
if (gamewindowfullscreen == False):
sc = pg.display.set_mode((0,0), pg.FULLSCREEN)
setgamewindowcenter()
gamewindowfullscreen = True
else:
sc = pg.display.set_mode((1000,750))
setgamewindowcenter()
gamewindowfullscreen = False
if event.type == pg.QUIT:
pg.quit()
exit()
Pygame的早期版本(2.0.0之前),可以通过设置SDL_VIDEO_WINDOW_POS
和调用pygame.display.set_mode()
(至少在某些系统中.
这已经不可能了.如果你想改变窗口的位置,你必须重新初始化 display
模块 pygame.display.quit()
和 pygame.display.init()
.
在任何情况下,都需要在调用 pygame.display.set_mode()
之前设置 SDL_VIDEO_WINDOW_POS
.
With earlier version of Pygame (before 2.0.0), the window position could be change by setting SDL_VIDEO_WINDOW_POS
and calling pygame.display.set_mode()
(at least at some systems.
This is no longer possible. If you want to change the position of the window you have to reinitialize the display
module pygame.display.quit()
and pygame.display.init()
.
In any case SDL_VIDEO_WINDOW_POS
needs to be set before calling pygame.display.set_mode()
.
小例子:
import pygame as pg
import os
def setgamewindowcenter(x = 500, y = 100):
os.environ['SDL_VIDEO_WINDOW_POS'] = "%d,%d" % (x,y)
print(os.environ['SDL_VIDEO_WINDOW_POS'])
pg.init()
setgamewindowcenter()
sc = pg.display.set_mode((1000, 750))
gamewindowfullscreen = False
run = True
while run:
for event in pg.event.get():
if event.type == pg.QUIT:
run = False
if event.type == pg.KEYUP:
if event.key == pg.K_F11:
if gamewindowfullscreen == False:
sc = pg.display.set_mode((0,0), pg.FULLSCREEN)
gamewindowfullscreen = True
else:
pg.display.quit()
setgamewindowcenter()
pg.display.init()
sc = pg.display.set_mode((1000, 750))
gamewindowfullscreen = False
pg.quit()
exit()
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