<small id='4HVOo'></small><noframes id='4HVOo'>

  1. <i id='4HVOo'><tr id='4HVOo'><dt id='4HVOo'><q id='4HVOo'><span id='4HVOo'><b id='4HVOo'><form id='4HVOo'><ins id='4HVOo'></ins><ul id='4HVOo'></ul><sub id='4HVOo'></sub></form><legend id='4HVOo'></legend><bdo id='4HVOo'><pre id='4HVOo'><center id='4HVOo'></center></pre></bdo></b><th id='4HVOo'></th></span></q></dt></tr></i><div id='4HVOo'><tfoot id='4HVOo'></tfoot><dl id='4HVOo'><fieldset id='4HVOo'></fieldset></dl></div>
  2. <legend id='4HVOo'><style id='4HVOo'><dir id='4HVOo'><q id='4HVOo'></q></dir></style></legend>
      • <bdo id='4HVOo'></bdo><ul id='4HVOo'></ul>

      <tfoot id='4HVOo'></tfoot>

    1. 导入 com.badlogic.gdx.graphics.gl10 无法解析

      时间:2023-05-19

        <legend id='WOiqM'><style id='WOiqM'><dir id='WOiqM'><q id='WOiqM'></q></dir></style></legend>
      • <tfoot id='WOiqM'></tfoot>

            <tbody id='WOiqM'></tbody>

            <i id='WOiqM'><tr id='WOiqM'><dt id='WOiqM'><q id='WOiqM'><span id='WOiqM'><b id='WOiqM'><form id='WOiqM'><ins id='WOiqM'></ins><ul id='WOiqM'></ul><sub id='WOiqM'></sub></form><legend id='WOiqM'></legend><bdo id='WOiqM'><pre id='WOiqM'><center id='WOiqM'></center></pre></bdo></b><th id='WOiqM'></th></span></q></dt></tr></i><div id='WOiqM'><tfoot id='WOiqM'></tfoot><dl id='WOiqM'><fieldset id='WOiqM'></fieldset></dl></div>
              <bdo id='WOiqM'></bdo><ul id='WOiqM'></ul>

              <small id='WOiqM'></small><noframes id='WOiqM'>

              1. 本文介绍了导入 com.badlogic.gdx.graphics.gl10 无法解析的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

                问题描述

                限时送ChatGPT账号..

                我不知道为什么,但这是我的第二个 libgdx 项目,它不起作用,我的 mainactivity 文件如下:

                I dont know why but this is my second libgdx project and it does not work, my mainactivity file is as follows:

                    package com.me.rarster;
                
                import android.os.Bundle;
                
                import com.badlogic.gdx.backends.android.AndroidApplication;
                import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
                
                public class MainActivity extends AndroidApplication {
                    @Override
                    public void onCreate(Bundle savedInstanceState) {
                        super.onCreate(savedInstanceState);
                
                        AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
                        cfg.useGL20 = true;
                
                        initialize(new rarstertech(), cfg);
                    }
                }
                

                而我的其他 java 文件看起来像这样

                and my other java file looks like this

                   package com.me.rarster;
                
                import com.badlogic.gdx.ApplicationListener;
                import com.badlogic.gdx.Gdx;
                import com.badlogic.gdx.graphics.GL10;
                import com.badlogic.gdx.graphics.OrthographicCamera;
                import com.badlogic.gdx.graphics.Texture;
                import com.badlogic.gdx.graphics.Texture.TextureFilter;
                import com.badlogic.gdx.graphics.g2d.Sprite;
                import com.badlogic.gdx.graphics.g2d.SpriteBatch;
                import com.badlogic.gdx.graphics.g2d.TextureRegion;
                
                public class rarstertech implements ApplicationListener {
                    private OrthographicCamera camera;
                    private SpriteBatch batch;
                    private Texture texture;
                    private Sprite sprite;
                
                    @Override
                    public void create() {      
                        float w = Gdx.graphics.getWidth();
                        float h = Gdx.graphics.getHeight();
                
                        camera = new OrthographicCamera(1, h/w);
                        batch = new SpriteBatch();
                
                        texture = new Texture(Gdx.files.internal("data/libgdx.png"));
                        texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
                
                        TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275);
                
                        sprite = new Sprite(region);
                        sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth());
                        sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
                        sprite.setPosition(-sprite.getWidth()/2, -sprite.getHeight()/2);
                    }
                
                    @Override
                    public void dispose() {
                        batch.dispose();
                        texture.dispose();
                    }
                
                    @Override
                    public void render() {      
                        Gdx.gl.glClearColor(1, 1, 1, 1);
                        Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
                
                        batch.setProjectionMatrix(camera.combined);
                        batch.begin();
                        sprite.draw(batch);
                        batch.end();
                    }
                
                    @Override
                    public void resize(int width, int height) {
                    }
                
                    @Override
                    public void pause() {
                    }
                
                    @Override
                    public void resume() {
                    }
                }
                

                问题是当它声明要导入 gl10 和在主要活动中,cfg.useGL20 - true;

                The problem is the line when it states to import the gl10 and in the main activity, cfg.useGL20 - true;

                任何帮助将不胜感激

                推荐答案

                您可能正在使用最新版本的 Libgdx,例如 1.0.0(请在将来包含该版本).OpenGL 1.x 支持已于 2014 年 3 月 2 日从 Libgdx 中移除.

                You are probably using a recent version of Libgdx, like 1.0.0 (please include the version in future). OpenGL 1.x support was removed from Libgdx on March 2, 2014.

                用 GL20 替换 GL10 类(大部分相同)并删除 useGL20 配置标志.

                Replace the GL10 class with GL20 (most of it is the same) and remove the useGL20 config flag.

                这篇关于导入 com.badlogic.gdx.graphics.gl10 无法解析的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持html5模板网!

                上一篇:libgdx- pixmap:我能以某种方式改变线条的宽度吗? 下一篇:如何在 LibGDX And​​roid 项目中实施 AdMob 广告?

                相关文章

                最新文章

                <small id='2cj6S'></small><noframes id='2cj6S'>

              2. <i id='2cj6S'><tr id='2cj6S'><dt id='2cj6S'><q id='2cj6S'><span id='2cj6S'><b id='2cj6S'><form id='2cj6S'><ins id='2cj6S'></ins><ul id='2cj6S'></ul><sub id='2cj6S'></sub></form><legend id='2cj6S'></legend><bdo id='2cj6S'><pre id='2cj6S'><center id='2cj6S'></center></pre></bdo></b><th id='2cj6S'></th></span></q></dt></tr></i><div id='2cj6S'><tfoot id='2cj6S'></tfoot><dl id='2cj6S'><fieldset id='2cj6S'></fieldset></dl></div>
                <legend id='2cj6S'><style id='2cj6S'><dir id='2cj6S'><q id='2cj6S'></q></dir></style></legend>
                <tfoot id='2cj6S'></tfoot>

                      <bdo id='2cj6S'></bdo><ul id='2cj6S'></ul>