我不知道为什么,但这是我的第二个 libgdx 项目,它不起作用,我的 mainactivity 文件如下:
I dont know why but this is my second libgdx project and it does not work, my mainactivity file is as follows:
package com.me.rarster;
import android.os.Bundle;
import com.badlogic.gdx.backends.android.AndroidApplication;
import com.badlogic.gdx.backends.android.AndroidApplicationConfiguration;
public class MainActivity extends AndroidApplication {
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
AndroidApplicationConfiguration cfg = new AndroidApplicationConfiguration();
cfg.useGL20 = true;
initialize(new rarstertech(), cfg);
}
}
而我的其他 java 文件看起来像这样
and my other java file looks like this
package com.me.rarster;
import com.badlogic.gdx.ApplicationListener;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.graphics.GL10;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.badlogic.gdx.graphics.g2d.Sprite;
import com.badlogic.gdx.graphics.g2d.SpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureRegion;
public class rarstertech implements ApplicationListener {
private OrthographicCamera camera;
private SpriteBatch batch;
private Texture texture;
private Sprite sprite;
@Override
public void create() {
float w = Gdx.graphics.getWidth();
float h = Gdx.graphics.getHeight();
camera = new OrthographicCamera(1, h/w);
batch = new SpriteBatch();
texture = new Texture(Gdx.files.internal("data/libgdx.png"));
texture.setFilter(TextureFilter.Linear, TextureFilter.Linear);
TextureRegion region = new TextureRegion(texture, 0, 0, 512, 275);
sprite = new Sprite(region);
sprite.setSize(0.9f, 0.9f * sprite.getHeight() / sprite.getWidth());
sprite.setOrigin(sprite.getWidth()/2, sprite.getHeight()/2);
sprite.setPosition(-sprite.getWidth()/2, -sprite.getHeight()/2);
}
@Override
public void dispose() {
batch.dispose();
texture.dispose();
}
@Override
public void render() {
Gdx.gl.glClearColor(1, 1, 1, 1);
Gdx.gl.glClear(GL10.GL_COLOR_BUFFER_BIT);
batch.setProjectionMatrix(camera.combined);
batch.begin();
sprite.draw(batch);
batch.end();
}
@Override
public void resize(int width, int height) {
}
@Override
public void pause() {
}
@Override
public void resume() {
}
}
问题是当它声明要导入 gl10 和在主要活动中,cfg.useGL20 - true;
The problem is the line when it states to import the gl10 and in the main activity, cfg.useGL20 - true;
任何帮助将不胜感激
您可能正在使用最新版本的 Libgdx,例如 1.0.0(请在将来包含该版本).OpenGL 1.x 支持已于 2014 年 3 月 2 日从 Libgdx 中移除.
You are probably using a recent version of Libgdx, like 1.0.0 (please include the version in future). OpenGL 1.x support was removed from Libgdx on March 2, 2014.
用 GL20
替换 GL10
类(大部分相同)并删除 useGL20
配置标志.
Replace the GL10
class with GL20
(most of it is the same) and remove the useGL20
config flag.
这篇关于导入 com.badlogic.gdx.graphics.gl10 无法解析的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持html5模板网!