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        Libgdx 3D 纹理透明度

        时间:2023-05-19
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                  本文介绍了Libgdx 3D 纹理透明度的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

                  问题描述

                  限时送ChatGPT账号..

                  我在使用具有透明区域的纹理时遇到问题.基本上,它是呈现在立方体上的硬币纹理.我无法让角落看起来透明,它们只是显示为白色/灰色.

                  I'm having a problem with a texture which has transparent areas. Basically it is a texture of a coin rendered onto a cube. I can't get the corners to appear transparent, they just show up as white/gray.

                  我确保启用了 G20.GL_Blend,所以不可能.

                  I made sure to enable G20.GL_Blend, so that can't be it.

                  这是我在 render() 方法中使用的代码(我尝试了不同的组合):

                  This is the code I use in the render() method (I tried different combinations):

                      Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
                      Gdx.gl20.glEnable(GL20.GL_BLEND);
                      Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA);
                      Gdx.gl20.glEnable(GL20.GL_TEXTURE_2D);
                      Gdx.gl20.glBlendEquation(GL20.GL_BLEND);
                      
                      modelBatch.begin(cam);
                      texture.bind();
                      modelBatch.render(instance, environment);
                      modelBatch.end();
                          
                      Gdx.gl20.glDisable(GL20.GL_TEXTURE_2D);
                  

                  推荐答案

                  为模型添加混合属性:

                  http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=10016&p=45952#p45369

                  编辑.- 链接失效.是这样的:

                  Edit.- Link dead. It is like this:

                  modelInstance.materials.get(0).set(
                      new BlendingAttribute(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA)
                  )
                  

                  这篇关于Libgdx 3D 纹理透明度的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持html5模板网!

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