我正在使用 java libgdx 游戏库,我很好奇我是否可以判断一个键是否被按住,而不是按下并松开.
I'm using the java libgdx game library and im curious if I can tell if a key is being HELD, not pressed and let go.
我需要知道这一点,因为如果按下它,我将播放一个较短的 mp3 文件,如果按住它,我将播放一个较长的文件.
I need to know this because I'm going to play a shorter mp3 file if it is just pressed and a longer one if it is held.
是的,您可以通过 Gdx.input.isKeyPressed(Input.Keys.XXX)
或通过实现 InputProcessor
.
Yes, you can easily check they either via Gdx.input.isKeyPressed(Input.Keys.XXX)
or by implementing an InputProcessor
.
public class MyInputProcessor implements InputProcessor {
public boolean keyPressed;
@Override
public boolean keyDown(int keycode) {
if (keycode == Input.Keys.XXX) {
keyPressed = true;
}
return false;
}
@Override
public boolean keyUp(int keycode) {
if (keycode == Input.Keys.XXX) {
keyPressed = false;
}
return false;
}
}
并像这样使用它:
MyInputProcessor processor = new MyInputProcessor();
Gdx.input.setInputProcessor(processor);
...
if (processor.keyPressed) {
// do some stuff
}
您可以在此处了解更多信息.
You can read more about that here.
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