我正在尝试编译此代码:
I'm trying to compile this code:
#include <stdio.h>
#include <stdlib.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
GLFWwindow* window;
#include <glm/glm.hpp>
using namespace glm;
int main( void )
{
// Initialise GLFW
if( !glfwInit() )
{
fprintf( stderr, "Failed to initialize GLFW
" );
return -1;
}
glfwWindowHint(GLFW_SAMPLES, 4);
glfwWindowHint(GLFW_RESIZABLE,GL_FALSE);
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
// Open a window and create its OpenGL context
window = glfwCreateWindow( 1024, 768, "Playground", NULL, NULL);
if( window == NULL ){
fprintf( stderr, "Failed to open GLFW window. If you have an Intel GPU, they are not 3.3 compatible. Try the 2.1 version of the tutorials.
" );
glfwTerminate();
return -1;
}
glfwMakeContextCurrent(window);
// Initialize GLEW
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to initialize GLEW
");
return -1;
}
// Ensure we can capture the escape key being pressed below
glfwSetInputMode(window, GLFW_STICKY_KEYS, GL_TRUE);
// Dark blue background
glClearColor(0.0f, 0.0f, 0.4f, 0.0f);
do{
// Draw nothing, see you in tutorial 2 !
// Swap buffers
glfwSwapBuffers(window);
glfwPollEvents();
} // Check if the ESC key was pressed or the window was closed
while( glfwGetKey(window, GLFW_KEY_ESCAPE ) != GLFW_PRESS &&
glfwWindowShouldClose(window) == 0 );
// Close OpenGL window and terminate GLFW
glfwTerminate();
return 0;
}
这是我找到的有关 OpenGL 的教程中的代码,在谈到 OpenGL 时,我主要使用 Java 进行编程,但我想尝试一些新的东西,所以我尝试使用 C++.
It's a code from a tutorial I found about OpenGL, I program mostly in Java when it comes to OpenGL, but I wanted to try something new so I went to try in C++.
我在这个项目中使用 QtCreator.起初我包含了 GLEW 和 glfw3 库:
I'm using QtCreator for this project. At first I included GLEW and glfw3 libraries:
对于 glfw 库文件也是如此.
And the same for the glfw library file.
然后,当我尝试编译程序时,出现此错误:
And then, when I try compiling the program I get this error:
在文本中:
$ /home/sapir/Qt/5.4/gcc_64/bin/qmake -spec linux-g++ CONFIG+=debug -o Makefile ../Test/Test.pro
$ g++ -Wl,-rpath,/home/sapir/Qt/5.4/gcc_64 -o Test main.o -L/home/sapir/Dropbox/Development/Computer/openGLTest/Test/../../../../../../../usr/local/lib/ -lglfw3 -lGLEW -lGLEWmx
/usr/bin/ld: /home/sapir/Dropbox/Development/Computer/openGLTest/Test/../../../../../../../usr/local/lib//libglfw3.a(glx_context.c.o): undefined reference to symbol 'glXQueryExtension'
//usr/lib/x86_64-linux-gnu/mesa/libGL.so.1: error adding symbols: DSO missing from command line
collect2: error: ld returned 1 exit status
make: *** [Test] Error 1
23:12:13: The process "/usr/bin/make" exited with code 2.
Error while building/deploying project Test (kit: Desktop Qt 5.4.0 GCC 64bit)
When executing step "Make"
23:12:13: Elapsed time: 00:00.
我厌倦了在论坛和这里寻找答案,但我找不到任何可以解决此问题的方法.有人有什么想法吗?
I tired searching for an answer in forums and here, but I couldn't find anything that solved this problem. Anybody got any Ideas?
添加后
-lXxf86vm -lXrandr -lGL -lGLU -lXi
对于 gcc 编译器,我得到一个不同的错误,其中包含:
to the gcc compiler, I get a different error, which contains:
/usr/bin/ld: /home/sapir/Dropbox/Development/Computer/openGLTest/Test/../../../../../../../usr/local/lib//libglfw3.a(x11_window.c.o): undefined reference to symbol 'XConvertSelection'
这是我的制作文件:http://pastebin.com/xL5Hpwsf
这是我的 .pro 文件:http://pastebin.com/yhkV7nn7
And this is my .pro file: http://pastebin.com/yhkV7nn7
好的,经过一番研究,我发现我得到的 DSO 错误意味着我实现的包含的顺序不正确导致编译失败.
Ok, after some research I found that the DSO error which I got means that the order of the includes I've implemented is incorrect and cause the compilation to fail.
所以我所做的就是使用命令:
So what I did is I used the command:
pkg-config --static --libs x11 xrandr xi xxf86vm glew glfw3
为了得到我需要的包,它们才能以正确的顺序运行.
To get the packages I need for them to run and in the right order.
然后我相应地编译了项目.就是这样:)
Then I compiled the project accordingly. That's it :)
这篇关于GLEW 和 glfw 编译错误:未定义对符号“XConvertSelection"的引用的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持html5模板网!