在 OpenGL 中,如何读取模型视图矩阵中的当前 x/y 平移?我知道您必须将当前矩阵加载到一个数组中并从那里读取浮点数,但我不知道具体该怎么做.
In OpenGL, how do I read the current x/y translation in the modelview matrix? I know that you have to load the current matrix into an array and read the floats from there, but I don't know precisely how to do it.
为了检索当前的模型视图矩阵,您必须调用 glGetFloatv 函数,带有 GL_MODELVIEW_MATRIX
参数.
In order to retrieve the current modelview matrix you have to call the glGetFloatv function with GL_MODELVIEW_MATRIX
parameter.
GLfloat matrix[16];
glGetFloatv (GL_MODELVIEW_MATRIX, matrix);
来自文档:
GL_MODELVIEW_MATRIX
params 返回十六个值:顶部的模型视图矩阵模型视图矩阵堆栈.最初这矩阵是单位矩阵.
params returns sixteen values: the modelview matrix on the top of the modelview matrix stack. Initially this matrix is the identity matrix.
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