C++11:数组的编译时间计算

时间:2023-04-23
本文介绍了C++11:数组的编译时间计算的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

限时送ChatGPT账号..

假设我有一些 constexpr 函数 f:

Suppose I have some constexpr function f:

constexpr int f(int x) { ... }

而且我在编译时知道一些 const int N:

And I have some const int N known at compile time:

要么

#define N ...;

const int N = ...;

根据您的回答的需要.

我想要一个 int 数组 X:

I want to have an int array X:

int X[N] = { f(0), f(1), f(2), ..., f(N-1) }

这样函数在编译时被评估,X 中的条目由编译器计算,结果被放置在我的应用程序映像的静态区域中,就像我在我的 X 初始值设定项列表中使用了整数文字一样.

such that the function is evaluated at compile time, and the entries in X are calculated by the compiler and the results are placed in the static area of my application image exactly as if I had used integer literals in my X initializer list.

有什么办法可以写这个吗?(例如模板或宏等)

Is there some way I can write this? (For example with templates or macros and so on)

我最好的:(感谢 Flexo)

#include <iostream>
#include <array>
using namespace std;

constexpr int N = 10;
constexpr int f(int x) { return x*2; }

typedef array<int, N> A;

template<int... i> constexpr A fs() { return A{{ f(i)... }}; }

template<int...> struct S;

template<int... i> struct S<0,i...>
{ static constexpr A gs() { return fs<0,i...>(); } };

template<int i, int... j> struct S<i,j...>
{ static constexpr A gs() { return S<i-1,i,j...>::gs(); } };

constexpr auto X = S<N-1>::gs();

int main()
{
        cout << X[3] << endl;
}

推荐答案

有一个纯 C++11(没有 boost,也没有宏)解决这个问题.使用与 this answer 相同的技巧,我们可以构建一个数字序列并将它们解包以调用 f 构造一个 std::array:

There is a pure C++11 (no boost, no macros too) solution to this problem. Using the same trick as this answer we can build a sequence of numbers and unpack them to call f to construct a std::array:

#include <array>
#include <algorithm>
#include <iterator>
#include <iostream>

template<int ...>
struct seq { };

template<int N, int ...S>
struct gens : gens<N-1, N-1, S...> { };

template<int ...S>
struct gens<0, S...> {
  typedef seq<S...> type;
};

constexpr int f(int n) {
  return n;
}

template <int N>
class array_thinger {
  typedef typename gens<N>::type list;

  template <int ...S>
  static constexpr std::array<int,N> make_arr(seq<S...>) {
    return std::array<int,N>{{f(S)...}};
  }
public:
  static constexpr std::array<int,N> arr = make_arr(list()); 
};

template <int N>
constexpr std::array<int,N> array_thinger<N>::arr;

int main() {
  std::copy(begin(array_thinger<10>::arr), end(array_thinger<10>::arr), 
            std::ostream_iterator<int>(std::cout, "
"));
}

(使用 g++ 4.7 测试)

(Tested with g++ 4.7)

你可以完全跳过 std::array 多做一点工作,但我认为在这种情况下,只使用 std::array 更干净、更简单.

You could skip std::array entirely with a bit more work, but I think in this instance it's cleaner and simpler to just use std::array.

您也可以递归执行此操作:

You can also do this recursively:

#include <array>
#include <functional>
#include <algorithm>
#include <iterator>
#include <iostream>

constexpr int f(int n) {
  return n;
}

template <int N, int ...Vals>
constexpr
typename std::enable_if<N==sizeof...(Vals),std::array<int, N>>::type
make() {
  return std::array<int,N>{{Vals...}};
}

template <int N, int ...Vals>
constexpr
typename std::enable_if<N!=sizeof...(Vals), std::array<int,N>>::type 
make() {
  return make<N, Vals..., f(sizeof...(Vals))>();  
}

int main() {
  const auto arr = make<10>();
  std::copy(begin(arr), end(arr), std::ostream_iterator<int>(std::cout, "
"));
}

可以说更简单.

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