我正在尝试创建一个函数,该函数将返回我想在行尾绘制的箭头(等腰三角形)的 3 点坐标.
I am trying to create a function that will return the 3 points coordinates of arrow head (isoscele triangle) that I want to draw at the end of a line.
挑战在于线的方向(角度)可以在象限中的 0 到 360 度之间变化.
The challenge is in the orientation (angle) of the line that can vary between 0 and 360 degree in the quadrant.
我有以下价值观:
//start coordinates of the line
var x0 = 100;
var y0 = 100;
//end coordinates of the line
var x1 = 200;
var y1 = 200;
//height of the triangle
var h = 10;
//width of the base of the triangle
var w = 30 ;
到目前为止,这是我的函数,它返回三角形底边的两点坐标:
This is my function until now that returns the two point coordinates of the base of the triangle:
var drawHead = function(x0, y0, x1, y1, h, w){
var L = Math.sqrt(Math.pow((x0 - x1),2)+Math.pow((y0 - y1),2));
//first base point coordinates
var base_x0 = x1 + (w/2) * (y1 - y0) / L;
var base_y0 = y1 + (w/2) * (x0 - x1) / L;
//second base point coordinates
var base_x1 = x1 - (w/2) * (y1 - y0) / L;
var base_y1 = y1 - (w/2) * (x0 - x1) / L;
//now I have to find the last point coordinates ie the top of the arrow head
}
如何根据线的角度确定三角形顶部的坐标?
How can I determine the coordinates of the top of the triangle considering the angle of the line?
箭头的头部与箭头的主体在同一条线上.因此,(x1, y1) 和 (head_x, head_y) 之间的线段的斜率将与 (x0, y0) 和 (x1, y1) 之间的线段的斜率相同.假设 dx = head_x - x1 和 dy = head_y - y1 和斜率 = (y1 - y0)/(x1 - x0).因此,dy/dx = 斜率.我们也知道 dx^2 + dy^2 = h^2.我们可以根据斜率和 h 求解 dx.那么,dy = dx * 斜率.一旦你有了 dx 和 dy,你就可以将它们添加到 x1 和 y1 来获得头点.一些伪代码:
The head of the arrow will lie along the same line as the body of the arrow. Therefore, the slope of the line segment between (x1, y1) and (head_x, head_y) will be the same as the slope of the line segment between(x0, y0) and (x1, y1). Let's say that dx = head_x - x1 and dy = head_y - y1 and slope = (y1 - y0) / (x1 - x0). Therefore, dy / dx = slope. We also know that dx^2 + dy^2 = h^2. We can solve for dx in terms of slope and h. Then, dy = dx * slope. Once you have dx and dy, you can just add those to x1 and y1 to get the head point. Some pseudocode:
if x1 == x0: #avoid division by 0
dx = 0
dy = h
if y1 < y0:
dy = -h #make sure arrow head points the right way
else:
dy = h
else:
if x1 < x0: #make sure arrow head points the right way
h = -h
slope = (y1 - y0) / (x1 - x0)
dx = h / sqrt(1 + slope^2)
dy = dx * slope
head_x = x1 + dx
head_y = y1 + dy
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