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        在 kivy (python) 中更新小部件

        时间:2023-10-10

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                • 本文介绍了在 kivy (python) 中更新小部件的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

                  问题描述

                  谁能向我解释一下您如何在 kivy 中更新小部件?我这里有一个代码示例:

                  Can anyone explain to me how you update widgets in kivy? I have a code sample here:

                  class Game(Widget):
                  def __init__(self, **kwargs):
                      super(Game, self).__init__(**kwargs)
                      with self.canvas:
                          Color(*sky_color)
                          Rectangle(pos=(0, 0), size=self.size)
                      with self.canvas:
                          Color(*grass_color)
                          Rectangle(pos=(0,0), size=(800,75))
                      with self.canvas:
                          Label(text='Funky Chicken', font_size='50sp', pos=(360, 400))
                      with self.canvas:
                          Button(text='Play', font_size='20')
                  
                  class FunkyChickenApp(App):
                      def build(self):
                          return Game(size=Window.size)
                  
                  
                  if __name__ == "__main__":
                      FunkyChickenApp().run()
                  

                  这应该是一个游戏菜单,所以当你按下一些按钮时,一些标签和东西必须改变.

                  This is supposed to be a game menu so some labels and stuff have to change when you press some buttons.

                  编辑*我的意思是如何使用 Kivy 时钟

                  Edit* What i mean is how do I use Kivy clock

                  推荐答案

                  你需要给按钮绑定动作(文档有几个例子https://kivy.org/docs/api-kivy.uix.button.html).

                  You need to bind actions to the buttons (the documentation has a few examples https://kivy.org/docs/api-kivy.uix.button.html).

                  button = Button(text='Play', font_size='20')
                  button.bind(on_press = do_something_you_want)
                  

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