我对 Pygame 和 Python 还很陌生,我刚刚编写了我的第一个代码,但不知何故我不断收到此错误:
I'm quite new to Pygame and Python and I've just made one of my first codes but somehow I keep getting this error:
TypeError: 'pygame.Surface' object is not callable
我不知道是代码有问题还是因为 Pygame/Python 没有正确安装.
I don't know whether there is something wrong in the code or just because Pygame/Python isn't installed correctly.
bif="bg.jpg"
mif="ball.png"
import pygame, sys
from pygame.locals import *
pygame.init()
screen=pygame.display.set_mode((640,360),0,32)
background=pygame.image.load(bif).convert()
mouse_c=pygame.image.load(mif).convert_alpha()
while True:
for event in pygame.event.get():
if event.type == QUIT:
pygame.quit()
sys.exit()
screen.blit(background, (0,0))
x,y = pygame.mouse.get_pos()
x -= mouse_c.get_width()/2
y -= mouse_c.get_height()/2
screen.blit(mouse_c(x,y))
pygame.display.update()
运行此代码后,pygame 窗口崩溃.
After running this code the pygame window crashes.
你少了一个逗号:
screen.blit(mouse_c(x,y))
应该是
screen.blit(mouse_c, (x,y))
# ^
在第一个版本中,mouse_c(x, y)
被解释为尝试调用 mouse_c
(这是一个pygame.Surface
并且因此不可调用)带有参数 x
和 y
,而它们实际上是单独的参数(source
和 dest
) 到 screen.blit
.
In the first version, mouse_c(x, y)
is interpreted as an attempt to call mouse_c
(which is a pygame.Surface
and thus not callable) with arguments x
and y
, when they are in fact separate arguments (source
and dest
) to screen.blit
.
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