在过去的四个小时里,我尝试了许多 Stack Overlow 解决方案,但都没有解决我的问题.
来了,
类似这样的方法
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressDidFire:)];
longPress.minimumPressDuration = 0.5;[滚动添加手势识别器:长按];//滚动在别处定义
但是,如果我将滚动替换为滚动的任何子视图,则长按事件永远不会触发.
<块引用>另外,(insert subview here).userInteractionEnabled = YES
,我为滚动视图的所有子视图设置了这个属性,所以这应该不是问题.
我也尝试过使用 Stack Overflow 中其他地方建议的 touchesBegan 和 touchesEnded 方法.
此外,对于图像视图,我确实使用 for 循环为每个自定义图像视图设置了一个新的 UILongPressGestureRecognizer,因为我知道每个手势识别器 1 个视图规则.
来自第一次 iOS 开发者,
格雷厄姆
附:如果我能找到 1. 而不是凌乱的 2. 的解决方案,我真的更喜欢.
<小时>应要求提供更多代码:
在视图控制器的初始化中
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressDidFire:)];longPress.minimumPressDuration = 0.5;[self.titleLabel addGestureRecognizer:longPress];//titleLabel 属性在别处初始化[mainView addSubview:self.titleLabel];
在加载图像"方法中
for (NSData * dataImg in results) {//做一些工作将数据转换为图像,转换为名为 img 的图像视图img.delegate = 自我;img.userInteractionEnabled = YES;UILongPressGestureRecognizer *aLongPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressDidFire:)];aLongPress.minimumPressDuration = 0.5;[img addGestureRecognizer:aLongPress];[imgContainer addSubview:img];}
<小时>
更多代码 + 注释
<块引用>self.view (UIView)
->滚动(UIScrollView)
->->主视图(UIView)
->->->titleLabel(UILabel)
->->->imgContainer (UIView)
->->->->图像(UIImageViews)
[self.view addSubview:scroll];[滚动添加子视图:主视图];[mainView addSubview:self.titleLabel];[主视图添加子视图:imgContainer];[imgContainer addSubview:img];//通过for循环完成8x
感谢@RegularExpression 的回答,我现在知道 mainView 被按下了,但不是它的子视图,所以我需要找到一种方法来在它上面显示 mainView 的子视图.:)
另一个更新,titleLabel 有效.ImageViews 仍然不起作用.:(
哇哦!
问题是:
imgContainer 是一个 带有空框架的 UIView,其中有几个 UIImageViews 作为子视图
我的印象是,当我向 imgContainer 添加子视图时,imgContainer 会展开.
这不是真的.
我必须将 imgContainer 的框架设置为与滚动视图相同的内容框架,然后一切正常.
我希望这个答案可以帮助像我这样的任何其他未来的 iOS 初学者.
For the past four hours, I have tried many Stack Overlow solutions but none have helped solve my problem.
Here it is,
Something like this works
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressDidFire:)];
longPress.minimumPressDuration = 0.5;
[scroll addGestureRecognizer:longPress]; //scroll defined elsewhere
However, if I replace the scroll with any subviews of scroll, the long press event never fires.
- How do I detect a long press of a subview of a scroll view?
- This is quite a messy hack, however, since I can detect long presses of a scroll view, is there any way where I can detect the position of the press so that I can see which specific subview is being pressed.
Also, (insert subview here).userInteractionEnabled = YES
, I set this property for all my subviews of the scroll view, so this should not be a problem.
I have also tried using touchesBegan and touchesEnded method as suggested elsewhere in Stack Overflow.
Also, for the image views, I do set a new UILongPressGestureRecognizer for every custom image view, using a for loop, as I am aware of the 1 view per gesture recognizer rule.
From A First Time iOS Developer,
Graham
P.S. I'd really prefer if I could find a solution for 1. rather than the messy 2.
More Code As Requested:
In the Init of the view Controller
UILongPressGestureRecognizer *longPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressDidFire:)];
longPress.minimumPressDuration = 0.5;
[self.titleLabel addGestureRecognizer:longPress]; //titleLabel property initialized elsewhere
[mainView addSubview:self.titleLabel];
In a "load images" method
for (NSData * dataImg in results) {
//Does some work turning data into an image, into an image view called img
img.delegate = self;
img.userInteractionEnabled = YES;
UILongPressGestureRecognizer *aLongPress = [[UILongPressGestureRecognizer alloc] initWithTarget:self action:@selector(longPressDidFire:)];
aLongPress.minimumPressDuration = 0.5;
[img addGestureRecognizer:aLongPress];
[imgContainer addSubview:img];
}
Even More Code + Notes
self.view (UIView)
->scroll (UIScrollView)
->->mainView (UIView)
->->->titleLabel (UILabel)
->->->imgContainer (UIView)
->->->->images (UIImageViews)
[self.view addSubview:scroll];
[scroll addSubview:mainView];
[mainView addSubview:self.titleLabel];
[mainView addSubview:imgContainer];
[imgContainer addSubview:img]; //done 8x via for loop
Thanks to @RegularExpression's answer, I now am aware that the mainView is getting pressed, but not its subviews, so I need to find a way to display the mainView's subviews above it. :)
Another update, titleLabel works. ImageViews still don't work though. :(
Woohoo it works!
The problem was:
imgContainer was a UIView with an empty frame with several UIImageViews as subviews
I was under the impression that as I added a subview to imgContainer, imgContainer would expand.
This is not true.
I had to set imgContainer's frame to the same content frame as the scroll view and then everything became ok.
I hope this answer helps any other future iOS firs timers like me.
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