例如使用 winamp(至少在 Windows 上),您可以在后台使用 winamp 全屏播放游戏,并使用媒体按钮* 来控制声音.Winamp 不需要获得焦点,让游戏继续全屏.
E.g. with winamp (on Windows at least), you can play a game fullscreen with winamp in the background, and use the media buttons* to control the sound. Winamp doesn't need to get focus, allowing the game to continue fullscreen.
我更喜欢用 Java 编写它,但这可能行不通(在 Java afaik 中捕获没有焦点的击键已经很困难了),所以任何 C# 解决方案也可以.
I'd prefer to write this in Java but that probably isn't going to work (capturing keystrokes without focus is already difficult in Java afaik), so any C# solution is also fine.
所以基本问题是:如何捕捉没有焦点的击键?
So the basic question is: how to capture keystrokes without focus?
*) 我相信后退/前进/停止/邮件/搜索/收藏夹/web/home"按钮被称为媒体按钮,但欢迎使用更好的名称:).
*) I believe the 'back/forward/stop/mail/search/favorites/web/home' buttons are called media buttons, but a better name would be welcome :).
低级 windows hooks 是一种方法.这是一篇 文章,这里是来自 MSDN.
Low-Level windows hooks is one way to do it. Here is one article and here is a little more info from MSDN.
这是该代码的部分视图:
This is a partial view of what that code can look like:
private IntPtr LowLevelKeyboardHook(int nCode, WindowsMessages wParam, [In] KBDLLHOOKSTRUCT lParam)
{
bool callNext = true;
bool isKeyDown = (wParam == WindowsMessages.KEYDOWN || wParam == WindowsMessages.SYSKEYDOWN);
bool isKeyUp = (wParam == WindowsMessages.KEYUP || wParam == WindowsMessages.SYSKEYUP);
if ((nCode >= 0) && (isKeyDown || isKeyUp))
{
// the virtual key codes and the winforms Keys have the same enumeration
// so we can freely cast back and forth between them
Keys key = (Keys)lParam.vkCode;
// Do your other processing here...
}
// if any handler returned false, trap the message
return (callNext) ? User32.CallNextHookEx(_mainHook, nCode, wParam, lParam) : _nullNext;
}
/// <summary>
/// Registers the user's LowLevelKeyboardProc with the system in order to
/// intercept any keyboard events before processed in the regular fashion.
/// This can be used to log all keyboard events or ignore them.
/// </summary>
/// <param name="hook">Callback function to call whenever a keyboard event occurs.</param>
/// <returns>The IntPtr assigned by the Windows's sytem that defines the callback.</returns>
private IntPtr RegisterLowLevelHook(LowLevelKeyboardProc hook)
{
IntPtr handle = IntPtr.Zero;
using (Process currentProcess = Process.GetCurrentProcess())
using (ProcessModule currentModule = currentProcess.MainModule)
{
IntPtr module = Kernel32.GetModuleHandle(currentModule.ModuleName);
handle = User32.SetWindowsHookEx(HookType.KEYBOARD_LL, hook, module, 0);
}
return handle;
}
/// <summary>
/// Unregisters a previously registered callback from the low-level chain.
/// </summary>
/// <param name="hook">IntPtr previously assigned to the low-level chain.
/// Users should have stored the value given by
/// <see cref="Drs.Interop.Win32.LowLevelKeyboard.RegisterLowLevelHook"/>,
/// and use that value as the parameter into this function.</param>
/// <returns>True if the hook was removed, false otherwise.</returns>
private bool UnregisterLowLevelHook(IntPtr hook)
{
return User32.UnhookWindowsHookEx(hook);
}
只需实现所需的所有 P/Invoke 声明,它就可以工作.我在我的应用程序中使用了这种方法,并且效果很好.
Just implement all the P/Invoke declarations needed, and it should work. I use this approach in my application and it works fine.
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