空传播运算符/条件访问表达式tagged/c%23-6.0" class="post-tag" title="show questions tagged 'c#-6.0'" rel="tag">c#-6.0 看起来非常方便.但我很好奇它是否有助于解决检查子成员是否为空然后在 if 块内对所述子成员调用布尔方法的问题:
The Null propagating operator / Conditional access expression coming in c#-6.0 looks like quite a handy feature. But I'm curious if it will help solve the problem of checking if a child member is not null and then calling a Boolean method on said child member inside an if block:
public class Container<int>{
IEnumerable<int> Objects {get;set;}
}
public Container BuildContainer()
{
var c = new Container();
if (/* Some Random Condition */)
c.Objects = new List<int>{1,2,4};
}
public void Test()
{
var c = BuildContainer();
//Old way
if ( null != c && null != c.Objects && c.Objects.Any())
Console.Write("Container has items!");
//C# 6 way?
if (c?.Object?.Any())
Console.Write("Container has items!");
}
c?.Object?.Any()
会编译吗?如果传播运算符短路(我认为这是正确的术语)为空,那么您有 if (null)
,这是无效的.
Will c?.Object?.Any()
compile? If the propagating operator short circuits (I assume that's the right term) to null then you have if (null)
, which isn't valid.
C# 团队会解决这个问题还是我错过了空传播运算符的预期用例?
Will the C# team address this concern or am I missing the intended use case for the null propagating operator?
这样不行.您可以跳过解释并查看下面的代码:)
It won't work this way. You can just skip the explanation and see the code below :)
如您所知 ?.
如果子成员为 null,运算符将返回 null.但是如果我们尝试获取一个不可为空的成员,比如 Any()
方法,它返回 bool
会发生什么?答案是编译器会将返回值包装"在 Nullable<>
中.例如,Object?.Any()
会给我们 bool?
(即 Nullable
),而不是 bool代码>.
As you know ?.
operator will return null if a child member is null. But what happens if we try to get a non-nullable member, like the Any()
method, that returns bool
? The answer is that the compiler will "wrap" a return value in Nullable<>
. For example, Object?.Any()
will give us bool?
(which is Nullable<bool>
), not bool
.
唯一不允许我们在 if
语句中使用这个表达式的是它不能被隐式转换为 bool
.但是您可以明确地进行比较,我更喜欢像这样与 true
进行比较:
The only thing that doesn't let us use this expression in the if
statement is that it can't be implicitly casted to bool
. But you can do comparison explicitly, I prefer comparing to true
like this:
if (c?.Object?.Any() == true)
Console.Write("Container has items!");
感谢@DaveSexton 还有另一种方式:
if (c?.Object?.Any() ?? false)
Console.Write("Container has items!");
但对我来说,与 true
的比较似乎更自然:)
But as for me, comparison to true
seems more natural :)
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