How to make sure that std::random_shuffle always produces a different result?(如何确保 std::random_shuffle 总是产生
C++ uniform_int_distribution always returning min() on first invocation(C++uniform_int_distribution 在第一次调用时总
Generate N random numbers within a range with a constant sum(生成一个范围内的N个随机数,其总和为常数)
Why not just use random_device?(为什么不直接使用random_device?)
Need a fast random generator for c++(需要一个快速的 C++ 随机生成器)
What is a good random number generator for a game?(什么是游戏的好的随机数生成器?)
C++ function for picking from a list where each element has a distinct probability(用于从每个元素具有不同概率的
What difference between rand() and random() functions?(rand() 和 random() 函数有什么区别?)
Consistent pseudo-random numbers across platforms(跨平台一致的伪随机数)
Vary range of uniform_int_distribution(改变uniform_int_distribution的范围)
What is a seed in terms of generating a random number?(就生成随机数而言,种子是什么?)
Is 1.0 a valid output from std::generate_canonical?(1.0 是 std::generate_canonical 的有效输出吗?)