所以我有一个随机对象:
So i have a Random object:
typedef unsigned int uint32;
class Random {
public:
Random() = default;
Random(std::mt19937::result_type seed) : eng(seed) {}
private:
uint32 DrawNumber();
std::mt19937 eng{std::random_device{}()};
std::uniform_int_distribution<uint32> uniform_dist{0, UINT32_MAX};
};
uint32 Random::DrawNumber()
{
return uniform_dist(eng);
}
我可以改变(通过另一个函数或其他方式)分布上限的最佳方法是什么?
What's the best way I can vary (through another function or otherwise) the upper bound of of the distribution?
(也愿意接受其他风格问题的建议)
(also willing to take advice on other style issues)
分发对象是轻量级的.当您需要随机数时,只需构建一个新的分布.我在游戏引擎中使用这种方法,经过基准测试后,它可以与使用旧的 rand()
相媲美.
Distribution objects are lightweight. Simply construct a new distribution when you need a random number. I use this approach in a game engine, and, after benchmarking, it's comparable to using good old rand()
.
此外,我在 GoingNative 2013 直播中询问了如何改变分发范围,标准委员会成员 Stephen T. Lavavej 建议简单地创建新分发,因为它不应该是表演问题.
Also, I've asked how to vary the range of distribution on GoingNative 2013 live stream, and Stephen T. Lavavej, a member of the standard committee, suggested to simply create new distributions, as it shouldn't be a performance issue.
以下是我将如何编写您的代码:
Here's how I would write your code:
using uint32 = unsigned int;
class Random {
public:
Random() = default;
Random(std::mt19937::result_type seed) : eng(seed) {}
uint32 DrawNumber(uint32 min, uint32 max);
private:
std::mt19937 eng{std::random_device{}()};
};
uint32 Random::DrawNumber(uint32 min, uint32 max)
{
return std::uniform_int_distribution<uint32>{min, max}(eng);
}
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