当我尝试使用 float 作为模板参数时,编译器为这段代码哭泣,而 int 工作正常.
When I try to use float as a template parameter, the compiler cries for this code, while int works fine.
是不是因为我不能使用 float 作为模板参数?
Is it because I cannot use float as a template parameter?
#include<iostream>
using namespace std;
template <class T, T defaultValue>
class GenericClass
{
private:
T value;
public:
GenericClass()
{
value = defaultValue;
}
T returnVal()
{
return value;
}
};
int main()
{
GenericClass <int, 10> gcInteger;
GenericClass < float, 4.6f> gcFlaot;
cout << "
sum of integer is "<<gcInteger.returnVal();
cout << "
sum of float is "<<gcFlaot.returnVal();
return 0;
}
错误:
main.cpp: In function `int main()':
main.cpp:25: error: `float' is not a valid type for a template constant parameter
main.cpp:25: error: invalid type in declaration before ';' token
main.cpp:28: error: request for member `returnVal' in `gcFlaot',
which is of non-class type `int'
我正在阅读 Ron Penton 的 游戏程序员的数据结构",作者传递了一个 float,但是当我尝试它时,它似乎无法编译.
I am reading "Data Structures for Game Programmers" by Ron Penton, the author passes a float, but when I try it it doesn't seem to compile.
当前的 C++ 标准不允许将 float(即实数)或字符串字面量用作 模板非- 类型参数.您当然可以使用 float 和 char * 类型作为普通参数.
The current C++ standard does not allow float (i.e. real number) or character string literals to be used as template non-type parameters. You can of course use the float and char * types as normal arguments.
也许作者使用的编译器不符合当前标准?
Perhaps the author is using a compiler that doesn't follow the current standard?
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