所以基本上我有 这个问题,我得到了一个解决方案";但它没有用,所以我找到了一个修复程序,将 highWaterMark 添加到我的代码中,以便流保持打开更长时间或任何 idk,所以这就是我的代码目前的样子
So basically i had this issue and i got given a "solution" but it didn't work, so i found a fix and that was adding highWaterMark to my code so the stream stays open longer or whatever idk, so this is what my code looks like currently
const dispatcher = serverQueue.connection.play(ytdl(song.url, {
filter:"audioonly",
highWaterMark: 1<<25 })
.on("finish", () => {
const shiffed = serverQueue.songs.shift();
if (serverQueue.loop === true) {
serverQueue.songs.push(shiffed);
};
play(guild, serverQueue.songs[0]);
})
.on("error", error => console.error(error)));
dispatcher.setVolume(serverQueue.volume / 100);
但是现在我的问题是这首歌会播放大约 10 秒然后就停止了,我不知道为什么这只会让我的问题变得更糟,因为对于我看到的每个使用此解决方案的人来说,它都非常有效.
but now my issue is that the song will play for like 10 seconds then just stop, i have no idea why this just made my issue worse because for everyone i seen that used this solution it worked perfectly.
您可能想尝试将流的类型更改为 opus :
You might want to try to change the type of the stream to opus :
serverQueue.connection.play(ytdl(song.url, { filter:"audioonly", type: 'opus' });
这篇关于Discord Music bot - 我播放的歌曲在结束前 10-20 秒停止,所以我添加了 highWaterMark,现在这首歌几乎没有播放的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持html5模板网!