<small id='Tiip5'></small><noframes id='Tiip5'>

      <bdo id='Tiip5'></bdo><ul id='Tiip5'></ul>
  • <i id='Tiip5'><tr id='Tiip5'><dt id='Tiip5'><q id='Tiip5'><span id='Tiip5'><b id='Tiip5'><form id='Tiip5'><ins id='Tiip5'></ins><ul id='Tiip5'></ul><sub id='Tiip5'></sub></form><legend id='Tiip5'></legend><bdo id='Tiip5'><pre id='Tiip5'><center id='Tiip5'></center></pre></bdo></b><th id='Tiip5'></th></span></q></dt></tr></i><div id='Tiip5'><tfoot id='Tiip5'></tfoot><dl id='Tiip5'><fieldset id='Tiip5'></fieldset></dl></div>
  • <tfoot id='Tiip5'></tfoot>

      1. <legend id='Tiip5'><style id='Tiip5'><dir id='Tiip5'><q id='Tiip5'></q></dir></style></legend>

        正确使用 Kivy 的 .kv 文件并将它们导入 Python 脚本

        时间:2023-10-09
        • <small id='Lsqqu'></small><noframes id='Lsqqu'>

          <tfoot id='Lsqqu'></tfoot>

              <tbody id='Lsqqu'></tbody>
            • <bdo id='Lsqqu'></bdo><ul id='Lsqqu'></ul>

                <legend id='Lsqqu'><style id='Lsqqu'><dir id='Lsqqu'><q id='Lsqqu'></q></dir></style></legend>
                  <i id='Lsqqu'><tr id='Lsqqu'><dt id='Lsqqu'><q id='Lsqqu'><span id='Lsqqu'><b id='Lsqqu'><form id='Lsqqu'><ins id='Lsqqu'></ins><ul id='Lsqqu'></ul><sub id='Lsqqu'></sub></form><legend id='Lsqqu'></legend><bdo id='Lsqqu'><pre id='Lsqqu'><center id='Lsqqu'></center></pre></bdo></b><th id='Lsqqu'></th></span></q></dt></tr></i><div id='Lsqqu'><tfoot id='Lsqqu'></tfoot><dl id='Lsqqu'><fieldset id='Lsqqu'></fieldset></dl></div>

                  本文介绍了正确使用 Kivy 的 .kv 文件并将它们导入 Python 脚本的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

                  问题描述

                  我正在关注

                  有谁知道我做错了什么?这些是我对 /dev/input/event6

                  的权限

                  crwxrwxr-- 1 根输入 13, 2011 年 9 月 70 日 23:47/dev/input/event6

                  非常感谢!

                  解决方案

                  根据

                  I am following tutorials for Kivy and I haven't been able to properly load properties from .kv files. For some reason, I am able to sometimes pull .kv files via a for kv in listdir(kv_path): Builder.load_file(kv_path+kv), but I can't do it by simply putting the kv files in the same root directory and letting it "import by itself?"

                  As an example, when using the files:
                  main.py

                  from kivy.app import App  
                  from kivy.uix.label import Label   
                  from kivy.uix.widget import Widget  
                  
                  class Widgets(Widget):
                      pass
                  class SimpleKivy3(App):
                      def build(self):
                          return Widgets()
                  
                  if __name__ == "__main__":
                      SimpleKivy3().run()
                  

                  SimpleKivy3.kv

                  <Button>:
                      font_size: 40
                      size: 170,75
                      color: 0,1,0,1
                  
                  <Widgets>:
                      Button:
                          pos: root.x, root.top - self.height
                          text: "Kivy"
                  
                      Button:
                          pos: 170,0
                          text: "Tutorials"
                  

                  I obtain the following output on my Terminal:

                  $ python main.py 
                  [INFO   ] [Logger      ] Record log in /home/nickshu/.kivy/logs/kivy_18-09-12_58.txt
                  [INFO   ] [Kivy        ] v1.11.0.dev0, git-038acbf, 20180912
                  [INFO   ] [Python      ] v3.6.5 |Anaconda, Inc.| (default, Apr 29 2018, 16:14:56) 
                  [GCC 7.2.0]
                  [INFO   ] [Factory     ] 195 symbols loaded
                  [INFO   ] [Image       ] Providers: img_tex, img_dds, img_sdl2, img_pil, img_gif (img_ffpyplayer ignored)
                  [INFO   ] [Text        ] Provider: sdl2
                  [INFO   ] [Window      ] Provider: sdl2(['window_egl_rpi'] ignored)
                  [INFO   ] [GL          ] Using the "OpenGL" graphics system
                  [INFO   ] [GL          ] Backend used <gl>
                  [INFO   ] [GL          ] OpenGL version <b'3.0 Mesa 18.0.5'>
                  [INFO   ] [GL          ] OpenGL vendor <b'Intel Open Source Technology Center'>
                  [INFO   ] [GL          ] OpenGL renderer <b'Mesa DRI Intel(R) HD Graphics P630 (Kaby Lake GT2) '>
                  [INFO   ] [GL          ] OpenGL parsed version: 3, 0
                  [INFO   ] [GL          ] Shading version <b'1.30'>
                  [INFO   ] [GL          ] Texture max size <16384>
                  [INFO   ] [GL          ] Texture max units <32>
                  [INFO   ] [Window      ] auto add sdl2 input provider
                  [INFO   ] [Window      ] virtual keyboard not allowed, single mode, not docked
                  [INFO   ] [ProbeSysfs  ] device match: /dev/input/event6
                  [INFO   ] [MTD         ] Read event from </dev/input/event6>
                  [INFO   ] [Base        ] Start application main loop
                  [INFO   ] [MTD         ] </dev/input/event6> range position X is 1266 - 5676
                  [INFO   ] [MTD         ] </dev/input/event6> range position Y is 1094 - 4762
                  [INFO   ] [MTD         ] </dev/input/event6> range touch major is 0 - 0
                  [INFO   ] [MTD         ] </dev/input/event6> range touch minor is 0 - 0
                  [INFO   ] [MTD         ] </dev/input/event6> range pressure is 0 - 255
                  [INFO   ] [MTD         ] </dev/input/event6> axes invertion: X is 0, Y is 0
                  [INFO   ] [MTD         ] </dev/input/event6> rotation set to 0
                  

                  The following window shows!

                  Does anyone know what am I doing wrong? These are my permissions for /dev/input/event6

                  crwxrwxr-- 1 root input 13, 70 Sep 11 23:47 /dev/input/event6

                  Thank you very much!

                  解决方案

                  According to the docs you have 2 possibilities:

                  1.

                  By name convention:

                  Kivy looks for a Kv file with the same name as your App class in lowercase, minus "App" if it ends with ‘App’ e.g:

                  MyApp -> my.kv

                  If this file defines a Root Widget it will be attached to the App’s root attribute and used as the base of the application widget tree.

                  So you must change the name of the .kv to lowercase, and change the name of class App to end in App:

                  simplekivy3.kv

                  <Button>:
                      font_size: 40
                      size: 170,75
                      color: 0,1,0,1
                  
                  <Widgets>:
                      Button:
                          pos: root.x, root.top - self.height
                          text: "Kivy"
                  
                      Button:
                          pos: 170,0
                          text: "Tutorials"
                  

                  *.py

                  from kivy.app import App  
                  from kivy.uix.widget import Widget  
                  
                  class Widgets(Widget):
                      pass
                  
                  class SimpleKivy3App(App):
                      def build(self):
                          return Widgets()
                  
                  if __name__ == "__main__":
                      SimpleKivy3App().run()
                  


                  2.

                  Builder: You can tell Kivy to directly load a string or a file. If this string or file defines a root widget, it will be returned by the method:

                  Builder.load_file('path/to/file.kv')

                  from kivy.app import App   
                  from kivy.uix.widget import Widget  
                  from kivy.lang import Builder
                  
                  
                  class Widgets(Widget):
                      pass
                  
                  Builder.load_file('SimpleKivy3.kv')
                  
                  
                  class SimpleKivy3(App):
                      def build(self):
                          return Widgets()
                  
                  
                  if __name__ == "__main__":
                      SimpleKivy3().run()
                  

                  这篇关于正确使用 Kivy 的 .kv 文件并将它们导入 Python 脚本的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持html5模板网!

                  上一篇:Kivy 未在目录中检测到文件 下一篇:Kivy 错误:[CRITICAL] [App] 无法获取窗口,中止

                  相关文章

                  最新文章

                  <tfoot id='M4Gfy'></tfoot>

                  <legend id='M4Gfy'><style id='M4Gfy'><dir id='M4Gfy'><q id='M4Gfy'></q></dir></style></legend>

                • <i id='M4Gfy'><tr id='M4Gfy'><dt id='M4Gfy'><q id='M4Gfy'><span id='M4Gfy'><b id='M4Gfy'><form id='M4Gfy'><ins id='M4Gfy'></ins><ul id='M4Gfy'></ul><sub id='M4Gfy'></sub></form><legend id='M4Gfy'></legend><bdo id='M4Gfy'><pre id='M4Gfy'><center id='M4Gfy'></center></pre></bdo></b><th id='M4Gfy'></th></span></q></dt></tr></i><div id='M4Gfy'><tfoot id='M4Gfy'></tfoot><dl id='M4Gfy'><fieldset id='M4Gfy'></fieldset></dl></div>

                        <bdo id='M4Gfy'></bdo><ul id='M4Gfy'></ul>

                      <small id='M4Gfy'></small><noframes id='M4Gfy'>