我想根据窗口高度缩放按钮或标签内的文本,但受窗口宽度限制.以下作品:
I want to scale a text inside a button or label based on the window height, but limited by window width. The following works:
font_size: self.height - dp(15)
但是文本可以超过按钮或标签的宽度,所以我想用类似的东西来限制它:
However the text can exceed the width of the button or label, so I want to limit it with something like:
font_size: self.height - dp(15) if self.texture_size[0] < self.width else (self.width*2)/(self.height+0.1)
不幸的是,当 >= texture_size[0] 时它会变小,但是当文本再次变小时,它是 <自我宽度.所以它最终陷入了一个循环,从而导致 [CRITICAL] [Clock] 错误.
Unfortunately this has to problem that when >= texture_size[0] it will become smaller, but then when the text is smaller again, it is < self.width. So it end up stuck in a loop, which results in [CRITICAL] [Clock] error.
为了给出更清晰的画面,红条中的文字应该尽可能大,但不要超过按钮宽度:
To give a more clear picture, the text in the red bar should be as big as possible, but not exceed the button width:
如果文本太大,可以使用缩放变换来缩小文本,这样可以避免竞争:
You can use a scale transformation to shrink the text if it is too large, which will avoid the race:
<ScaleLabel@Label>:
_scale: 1. if self.texture_size[0] < self.width else float(self.width) / self.texture_size[0]
canvas.before:
PushMatrix
Scale:
origin: self.center
x: self._scale or 1.
y: self._scale or 1.
canvas.after:
PopMatrix
不过,这确实会缩放画布上的所有内容.因此,如果您尝试绘制背景或其他内容,请确保它位于 PushMatrix/PopMatrix 之外.例如,如果你想将它与 Button 一起使用,你可以重写 Button 的 kv 规则:
This does scale everything on the canvas, however. So if you're trying to draw a background or something, make sure it is outside the PushMatrix/PopMatrix. For example, if you wanted to use this with a Button, you could rewrite Button's kv rules:
<-ScaleButton@Button>:
state_image: self.background_normal if self.state == 'normal' else self.background_down
disabled_image: self.background_disabled_normal if self.state == 'normal' else self.background_disabled_down
_scale: 1. if self.texture_size[0] < self.width else float(self.width) / self.texture_size[0]
canvas:
Color:
rgba: self.background_color
BorderImage:
border: self.border
pos: self.pos
size: self.size
source: self.disabled_image if self.disabled else self.state_image
PushMatrix
Scale:
origin: self.center
x: self._scale or 1.
y: self._scale or 1.
Color:
rgba: self.disabled_color if self.disabled else self.color
Rectangle:
texture: self.texture
size: self.texture_size
pos: int(self.center_x - self.texture_size[0] / 2.), int(self.center_y - self.texture_size[1] / 2.)
PopMatrix
我创建了一个用法示例作为要点:https://gist.github.com/kived/862db38078170ec0ef83
I created a usage example as a gist: https://gist.github.com/kived/862db38078170ec0ef83
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