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      1. 在 Kivy 中加载应用程序时元素的大小不会更新

        时间:2023-10-08

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                  本文介绍了在 Kivy 中加载应用程序时元素的大小不会更新的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

                  问题描述

                  我有 on_size() 事件,它在我调整窗口大小时有效,但我无法使其在应用程序加载时正常工作(它有效,但不是必须的):

                  I have on_size() event, it works when I resize window, but I can't make it work on application loading correctly (it works, but not like it must):

                  from random import random, randint
                  
                  import kivy
                  
                  kivy.require('1.8.0')
                  
                  from kivy.config import Config
                  
                  Config.set('graphics', 'fullscreen', '0')
                  Config.set('graphics', 'width', 640)
                  Config.set('graphics', 'height', 480)
                  Config.set('graphics', 'position', 'custom')
                  Config.set('graphics', 'top', 40)
                  Config.set('graphics', 'left', 40)
                  
                  from kivy.app import App
                  from kivy.uix.layout import Layout
                  from kivy.uix.boxlayout import BoxLayout
                  from kivy.uix.label import Label
                  from kivy.graphics import Color, Line, Rectangle
                  
                  
                  class Main(BoxLayout):
                      side_padding = 20
                  
                      def __init__(self, **kwargs):
                          super(Main, self).__init__(**kwargs)
                          self.size = (0, 0)  # Doesn't help.
                          self.on_size()  # Doesn't help.
                  
                      def on_size(self, *args):
                          left, middle, right = self.ids.left, self.ids.middle, self.ids.right
                          left.width = max([x.texture_size[0] for x in left.children]) + self.side_padding
                          right.width = max([x.texture_size[0] for x in right.children]) + self.side_padding
                          available_space = self.width - left.width - right.width
                          if available_space > self.height:
                              middle.size = (self.height, self.height)
                              extra = (self.width - self.height - left.width - right.width) // 2
                              left.width += extra
                              right.width += extra
                          else:
                              middle.size = (available_space, available_space)
                  
                  
                  class SidePanel(BoxLayout):
                      def __init__(self, **kwargs):
                          super(SidePanel, self).__init__(**kwargs)
                  
                  
                  class GameField(Layout):
                      def __init__(self, **kwargs):
                          super(GameField, self).__init__(**kwargs)
                          self.array_size = randint(4, 8)
                          self.bind(pos=self.update, size=self.update)
                          self.update()
                  
                      def update(self, *args):
                          s_padding = 1 / 16
                          s_sq_size = 1 - 2 * s_padding
                          self.canvas.clear()
                          with self.canvas:
                              block_size = self.width / self.array_size
                              sq_size = block_size * s_sq_size
                              padding = block_size * s_padding
                              Color(1, 1, 1)
                              for j in range(self.array_size):
                                  for i in range(self.array_size):
                                      Rectangle(pos=(self.x + padding + i * block_size, self.y + padding + j * block_size),
                                                size=(sq_size, sq_size))
                              for i in range(self.array_size + 1):
                                  shift = self.width * i / self.array_size
                                  Line(points=(self.x, self.y + shift, self.x + self.width, self.y + shift))
                                  Line(points=(self.x + shift, self.y, self.x + shift, self.y + self.height))
                  
                  
                      def on_touch_up(self, touch):
                          self.array_size = randint(4, 8)
                          self.update()
                  
                  
                  class Application(App):
                      def build(self):
                          return Main()
                  
                  
                  if __name__ == '__main__':
                      Application().run()
                  

                  *.kv:

                  #:kivy 1.8.0
                  
                  <Main>:
                      orientation: 'horizontal'
                      canvas:
                          Color:
                              rgb: 1, 1, .9
                          Rectangle:
                              pos: self.pos
                              size: self.size
                      SidePanel:
                          id: left
                          Label:
                              size_hint_y: None
                              color: 0, 0, 0, 1
                              text: 'Score'
                          Label:
                              color: 0, 0, 0, 1
                              text: 'Event log log log loooooooooog'
                          Label:
                              color: 0, 0, 0, 1
                              text: 'Event log log log
                  123'
                          Label:
                              color: 0, 0, 0, 1
                              text: '35mdbj65 qewr'
                          Label:
                              color: 0, 0, 0, 1
                              text: '3qht6ju7ustju'
                      GameField:
                          id: middle
                      SidePanel:
                          id: right
                          Button:
                              size_hint_y: None
                              text: 'Menu'
                          Label:
                              color: 0, 0, 0, 1
                              text: 'Bonuses bonuses'
                  <SidePanel>:
                      orientation: 'vertical'
                      size_hint_x: None
                      size: self.size
                  
                  <GameField>:
                      pos_hint: {'center_y': .5}
                      size_hint: None, None
                      canvas.before:
                          Color:
                              rgb: .9, .9, .9
                          Rectangle:
                              pos: self.pos
                              size: self.size
                  

                  也许有什么错误?

                  推荐答案

                  当我根据里面的标签和按钮更新班级孩子的大小时,我已经向他们添加了 on_size 事件:

                  As I update my class's children's sizes depending on labels and buttons inside of it, I've added to them on_size event:

                  def on_size(self, *args):
                      self.parent.parent.on_size()
                  
                  
                  class SideLabel(Label):
                      on_size = on_size
                  
                  
                  class SideButton(Button):
                      on_size = on_size
                  

                  我还替换了 kv 中这些类的按钮和标签.它现在似乎可以正常工作了.

                  And also I have replaced Buttons and Labels on these classes in kv. It seems to work correctly now.

                  这篇关于在 Kivy 中加载应用程序时元素的大小不会更新的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持html5模板网!

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