出现键盘时调整视图大小 (iOS)

时间:2023-03-07
本文介绍了出现键盘时调整视图大小 (iOS)的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

问题描述

我意识到有很多类似的解决方案,例如 ,展示了重现我遇到的问题的最简单案例.

解决方案

我不建议你为你的视图控制器调整根视图的大小,你可以创建 contentView 并添加到视图控制器的视图中.您可以按如下方式更改此 contentView 的大小(我不使用自动布局):

- (void)keyboardWillShow:(NSNotification *)note {NSDictionary *userInfo = note.userInfo;NSTimeInterval 持续时间 = [userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];UIViewAnimationCurve 曲线 = [userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue];CGRect keyboardFrameEnd = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];keyboardFrameEnd = [self.view convertRect:keyboardFrameEnd fromView:nil];[UIView animateWithDuration:duration delay:0 选项:UIViewAnimationOptionBeginFromCurrentState |曲线动画:^{self.contentView.frame = CGRectMake(0, 0, keyboardFrameEnd.size.width, keyboardFrameEnd.origin.y);} 完成:无];}- (void)keyboardWillHide:(NSNotification *)note {NSDictionary *userInfo = note.userInfo;NSTimeInterval 持续时间 = [userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];UIViewAnimationCurve 曲线 = [userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue];CGRect keyboardFrameEnd = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];keyboardFrameEnd = [self.view convertRect:keyboardFrameEnd fromView:nil];[UIView animateWithDuration:duration delay:0 选项:UIViewAnimationOptionBeginFromCurrentState |曲线动画:^{self.contentView.frame = CGRectMake(0, 0, keyboardFrameEnd.size.width, keyboardFrameEnd.origin.y);} 完成:无];}

I realize there are many similar solutions, such as TPKeyboardAvoiding, Apple's famous solution, and various suggestions involving the use of UIScrollView. In my case, I need to resize a view to accommodate the keyboard rather than scroll or move it. This solution comes closest to what I'm trying to achieve, so it was my basis. However I'm having an issue making things work in landscape mode. My method that resizes the view when the keyboard appears is this:

- (void)keyboardWillShow:(NSNotification *)note {
    NSDictionary *userInfo = note.userInfo;
    NSTimeInterval duration = [[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    UIViewAnimationCurve curve = [[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] intValue];

    CGRect keyboardFrame = [[self textField].superview convertRect:[[userInfo objectForKey:UIKeyboardFrameEndUserInfoKey] CGRectValue] fromView:nil];
    CGRect statusBarFrame = [[self textField].superview convertRect:[UIApplication sharedApplication].statusBarFrame fromView:nil];

    CGRect bounds = [self textField].superview.bounds;    
    CGRect newFrame = CGRectMake(0.0, 0.0, bounds.size.width, keyboardFrame.origin.y + statusBarFrame.size.height);
    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionBeginFromCurrentState | curve animations:^{
        [self textField].superview.frame = newFrame;
    } completion:nil];
}

This works perfectly in portrait mode.

However, in landscape mode, the view resizes from left-to-right or right-to-left depending upon in which direction the device was rotated, rather than from the bottom up.

Clearly there is something wrong with how I'm using coordinates, and some frame of reference isn't what I think it is when in landscape mode, but I'm having a heck of a time sorting out how to resolve it. I've tried converting all kinds of things with -convertRect: but nothing I'm trying is getting me anywhere.

I'm really hoping someone who's less confused by all these rectangles and how they change when orientation changes can spot what I'm doing wrong and what I need to do to get this right. For reference, I've created a project showing the simplest case that reproduces the problem I'm having.

解决方案

I do not advise you to resize root view for your view controller, you can create contentView and add to view of view controller. You can change size of this contentView as below (I don't use autolayouting):

- (void)keyboardWillShow:(NSNotification *)note {
    NSDictionary *userInfo = note.userInfo;
    NSTimeInterval duration = [userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    UIViewAnimationCurve curve = [userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue];

    CGRect keyboardFrameEnd = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
    keyboardFrameEnd = [self.view convertRect:keyboardFrameEnd fromView:nil];

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionBeginFromCurrentState | curve animations:^{
        self.contentView.frame = CGRectMake(0, 0, keyboardFrameEnd.size.width, keyboardFrameEnd.origin.y);
    } completion:nil];
}

- (void)keyboardWillHide:(NSNotification *)note {
    NSDictionary *userInfo = note.userInfo;
    NSTimeInterval duration = [userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue];
    UIViewAnimationCurve curve = [userInfo[UIKeyboardAnimationCurveUserInfoKey] integerValue];

    CGRect keyboardFrameEnd = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue];
    keyboardFrameEnd = [self.view convertRect:keyboardFrameEnd fromView:nil];

    [UIView animateWithDuration:duration delay:0 options:UIViewAnimationOptionBeginFromCurrentState | curve animations:^{
        self.contentView.frame = CGRectMake(0, 0, keyboardFrameEnd.size.width, keyboardFrameEnd.origin.y);
    } completion:nil];
}

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