java- libgdx build.gradle is not the same for AdMob(java- libgdx build.gradle 与 AdMob 不同)
LibGdx texture drawn as inverse of what #getTextureData gives(LibGdx 纹理绘制为与 #getTextureData 给出的相反)
Libgdx 1.3.0 doesn#39;t build eclipse files(Libgdx 1.3.0 不构建 eclipse 文件)
Libgdx view frustum culling inside actor.draw()(Libgdx 视锥体剔除在 actor.draw() 中)
Gdx.input.getY is flipped(gdx.input.getY 被翻转)
libgdx animation inside of a rectangle - collison detection - rectangles(矩形内的 libgdx 动画 - 碰撞检测 - 矩形
ChainShape in Box2D(Box2D 中的链形)
LibGDX - how do I make my menu screen switch to the Game screen?(LibGDX - 如何让我的菜单屏幕切换到游戏屏幕
LibGDX - Rotate a 2d array of sprites around their center(LibGDX - 围绕它们的中心旋转一个 2d 精灵数组)
Status of the Loading the TextureAtlas(加载 TextureAtlas 的状态)
Rendering box2d in libgdx(在 libgdx 中渲染 box2d)
Removing sprite when Touched(触摸时移除精灵)