我一直在想:是否可以在 LibGDX 中使用 Universal Tween Engine 来改变歌曲的音量?我用类似于我的 SpriteAccessor 的代码编写了我自己的 MusicAccessor,它实际上适用于 Sprite.class,但是当涉及到音乐对象时 - 它总是得到相同的错误:
I've been wondering: is it possible to use Universal Tween Engine in LibGDX to - for example - change the volume of a song? I wrote my own MusicAccessor with code similar to my SpriteAccessor, which actually works for Sprite.class, but when it comes to music objects - it always gets the same error:
java.lang.RuntimeException: No TweenAccessor was found for the target
问题是,我确实通过以下方式注册了我的访问器:Tween.registerAccessor(Music.class,new MusicAccessor());
我很确定它实际上已被注册为 System.out.println(Tween.getRegisteredAccessor(Music.class));
打印:the.name.of.my.packages.MusicAccessor@14bb523
.老实说,我被困住了.
The thing is, I DO register my accessor by: Tween.registerAccessor(Music.class,new MusicAccessor());
I'm quite sure it's actually being registered, as System.out.println(Tween.getRegisteredAccessor(Music.class));
prints: the.name.of.my.packages.MusicAccessor@14bb523
. Honestly, I'm stuck.
音乐文件本身是 .mp3 格式,我通过资产管理器加载它.
The music file itself is in .mp3 format and I load it by an asset manager.
所以,我的问题是:为什么 Tween 引擎无法正确识别我的音乐对象的类别?有没有办法让它工作,或者我是否坚持使用常规计时器来随着时间的推移改变音量?更改格式或以不同的方式加载音乐文件会有帮助吗?
So, my questions are: why the Tween Engine cannot correctly recognise the class of my music object? Is there a way to make it work or am I stuck with regular timers to change the volume over time? Would changing the format or loading the music file in a different way help?
我个人还没有使用过 Tween Engine,但我想可能是因为 Music
实际上只是一个界面.
I personally haven't used Tween Engine myself yet, but I think it might be because Music
is actually just an interface.
对于不同的后端和不同的文件格式有几种实现.例如 AndroidMusic
、GwtMusic
以及 OpenALMusic
的另外三个实现(它们都称为 Music
,位于com.badlogic.gdx.backends.openal.mp3/ogg/wav
包).您可以使用访问器将它们全部注册,也可以使用 Tween.cast()
我在代码中找到的,但在补间引擎的官方JavaDoc中没有.可能只有最新版本.
There are several implementations for the different backends and different file formats. For example AndroidMusic
, GwtMusic
, and three more implementations of OpenALMusic
(they are all called Music
and are located in the com.badlogic.gdx.backends.openal.mp3/ogg/wav
packages). You could either register them all with your accessor, or you can use Tween.cast()
which I found in the code, but not in the official JavaDoc of the tween engine. It might be only in the latest version.
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