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        使用 Thread.sleep() 限制 Libgdx 游戏中的 FPS 不起作用

        时间:2023-05-20
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                  本文介绍了使用 Thread.sleep() 限制 Libgdx 游戏中的 FPS 不起作用的处理方法,对大家解决问题具有一定的参考价值,需要的朋友们下面随着小编来一起学习吧!

                  问题描述

                  限时送ChatGPT账号..

                  我正在使用 libgdx 为 android 开发一个小游戏,并希望将 fps 限制为 30 以节省电池.问题是它不起作用.fps 刚刚从 60 下降到 56.

                  I am developing a little game for android with libgdx and want to limit the fps to 30 to save battery. The problem is that it doesn't work. The fps just drops from 60 to 56.

                  这是代码的一部分:(它在渲染部分的末尾)

                  Here is the part of the code: (it's at the end of the render part)

                  System.out.print("
                  FPS: " + Gdx.graphics.getFramesPerSecond() + "
                  ");
                  
                      if(Gdx.graphics.getDeltaTime() < 1f/30f)
                      {
                          System.out.print("DeltaTime: " + Gdx.graphics.getDeltaTime() + " s
                  ");
                          float sleep = (1f/30f-Gdx.graphics.getDeltaTime())*1000;
                          System.out.print("sleep: " + sleep + " ms
                  ");
                          try
                          {
                              Thread.sleep((long) sleep);
                          }
                          catch (InterruptedException e)
                          {
                              System.out.print("Error...");
                              e.printStackTrace();
                          }
                      }
                  

                  这是输出:

                  FPS: 56
                  DeltaTime: 0.014401722 s
                  sleep: 18.931612 ms
                  
                  FPS: 56
                  DeltaTime: 0.023999143 s
                  sleep: 9.334191 ms
                  
                  FPS: 56
                  DeltaTime: 0.010117603 s
                  sleep: 23.215733 ms
                  

                  提前谢谢...

                  推荐答案

                  Use may use this

                  Use might use this

                  Thread.sleep((long)(1000/30-Gdx.graphics.getDeltaTime()));
                  

                  将 30 的值更改为所需的 FPS.

                  change the value of 30 to FPS you want.

                  这篇关于使用 Thread.sleep() 限制 Libgdx 游戏中的 FPS 不起作用的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持html5模板网!

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