我正在将一个小型 C++ 控制台游戏移植到 C#,似乎无法阻止按键被打印到控制台.
I'm porting a small C++ console game to C# and it seems that I can't stop key presses from being printed to the console.
在 C++ 中,我使用这种方法获得击键,这也抑制了击键被打印到控制台:
In C++ I get the keystroke with this method, which also suppress the keystrokes from being printed to the console:
bool Game::getInput(char *c)
{
if (_kbhit())
{
*c = _getch();
return true;
}
return false;
}
我尝试在 C# 中做同样的事情:
I tried to do the equivalent in C# by doing:
Key = Console.ReadKey();
但这并不能抑制字符被打印到控制台,从而导致明显的问题.关于如何解决这个问题的任何想法?
But this does not suppress the character from being printed to the console, causing obvious problems. Any ideas on how to remedy this?
你想要 Console.ReadKey(true)
获取用户按下的下一个字符或功能键.按下的键可选地显示在控制台窗口中.
Obtains the next character or function key pressed by the user. The pressed key is optionally displayed in the console window.
参数-称为拦截:
确定是否在控制台窗口中显示按下的键.true 不显示按下的键;否则,false.
Determines whether to display the pressed key in the console window. true to not display the pressed key; otherwise, false.
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