我正在自学 WPF,但我似乎无法找到一种方法来完成这项工作.
I'm learning WPF on my own and I can't seem to find a way to make this work.
这是我的代码:
<Window x:Class="Test.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Test" Height="600" Width="800" >
<DockPanel>
<Menu DockPanel.Dock="Right"
Height="30"
VerticalAlignment="Top"
Background="#2E404B"
BorderThickness="2.6">
<Menu.BitmapEffect>
<DropShadowBitmapEffect Direction="270" ShadowDepth="3" Color="#2B3841"/>
</Menu.BitmapEffect>
</Menu>
</DockPanel>
如何使平铺背景图像出现?
How can I make a tiled background image appear?
或者,也许,您可以使用 视觉画笔:
Or, perhaps, you could use Visual Brush:
<Window
x:Class="Test.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="Test" Height="600" Width="800">
<Window.Background>
<VisualBrush TileMode="Tile" Viewport="0,0,0.5,0.5">
<VisualBrush.Visual>
<Image Source="image.png"></Image>
</VisualBrush.Visual>
</VisualBrush>
</Window.Background>
</Window>
Viewport 属性设置基本图块的位置和尺寸.查看此处的示例.
The Viewport property sets the position and dimensions of the base tile. Have a look at examples here.
基本上,0,0,0.5,0.5"
意味着基础图块将占用从点 (0,0) 到 (0.5,0.5) 的空间 - 即从左上角输出区域的角落到中心.(1,1) 是右下角.您应该使用 MSDN Library.这真的很有用.所有的答案都在那里.
Basically, "0,0,0.5,0.5"
means that the base tile will take space from point (0,0) to (0.5,0.5) - i.e. from the upper left corner of the output area to centre. (1,1) is the lower right corner. You should make use of MSDN Library. It's really useful. All the answers are there.
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