我目前正在动态创建位图并使用位图中的图形对象在其上绘制一个字符串,如下所示:
I am currently dynamically creating a bitmap and using the graphics object from the bitmap to draw a string on it like so:
System.Drawing.Graphics graph = System.Drawing.Graphics.FromImage(bmp);
graph.DrawString(text, font, brush, new System.Drawing.Point(0, 0));
这将返回一个矩形位图,其中的字符串从左到右直接写入.我也希望能够画出彩虹形状的绳子.我怎样才能做到这一点?
This returns a rectangular bitmap with the string written straight across from left to right. I would like to also be able to draw the string in the shape of a rainbow. How can I do this?
我最近遇到了这个问题(我正在渲染文本以打印到 CD 上),所以这是我的解决方案:
I recently had this problem (I was rendering text for printing onto CDs), so here's my solution:
private void DrawCurvedText(Graphics graphics, string text, Point centre, float distanceFromCentreToBaseOfText, float radiansToTextCentre, Font font, Brush brush)
{
// Circumference for use later
var circleCircumference = (float)(Math.PI * 2 * distanceFromCentreToBaseOfText);
// Get the width of each character
var characterWidths = GetCharacterWidths(graphics, text, font).ToArray();
// The overall height of the string
var characterHeight = graphics.MeasureString(text, font).Height;
var textLength = characterWidths.Sum();
// The string length above is the arc length we'll use for rendering the string. Work out the starting angle required to
// centre the text across the radiansToTextCentre.
float fractionOfCircumference = textLength / circleCircumference;
float currentCharacterRadians = radiansToTextCentre + (float)(Math.PI * fractionOfCircumference);
for (int characterIndex = 0; characterIndex < text.Length; characterIndex++)
{
char @char = text[characterIndex];
// Polar to cartesian
float x = (float)(distanceFromCentreToBaseOfText * Math.Sin(currentCharacterRadians));
float y = -(float)(distanceFromCentreToBaseOfText * Math.Cos(currentCharacterRadians));
using (GraphicsPath characterPath = new GraphicsPath())
{
characterPath.AddString(@char.ToString(), font.FontFamily, (int)font.Style, font.Size, Point.Empty,
StringFormat.GenericTypographic);
var pathBounds = characterPath.GetBounds();
// Transformation matrix to move the character to the correct location.
// Note that all actions on the Matrix class are prepended, so we apply them in reverse.
var transform = new Matrix();
// Translate to the final position
transform.Translate(centre.X + x, centre.Y + y);
// Rotate the character
var rotationAngleDegrees = currentCharacterRadians * 180F / (float)Math.PI - 180F;
transform.Rotate(rotationAngleDegrees);
// Translate the character so the centre of its base is over the origin
transform.Translate(-pathBounds.Width / 2F, -characterHeight);
characterPath.Transform(transform);
// Draw the character
graphics.FillPath(brush, characterPath);
}
if (characterIndex != text.Length - 1)
{
// Move "currentCharacterRadians" on to the next character
var distanceToNextChar = (characterWidths[characterIndex] + characterWidths[characterIndex + 1]) / 2F;
float charFractionOfCircumference = distanceToNextChar / circleCircumference;
currentCharacterRadians -= charFractionOfCircumference * (float)(2F * Math.PI);
}
}
}
private IEnumerable<float> GetCharacterWidths(Graphics graphics, string text, Font font)
{
// The length of a space. Necessary because a space measured using StringFormat.GenericTypographic has no width.
// We can't use StringFormat.GenericDefault for the characters themselves, as it adds unwanted spacing.
var spaceLength = graphics.MeasureString(" ", font, Point.Empty, StringFormat.GenericDefault).Width;
return text.Select(c => c == ' ' ? spaceLength : graphics.MeasureString(c.ToString(), font, Point.Empty, StringFormat.GenericTypographic).Width);
}
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