我用 C++ 和 OpenGL 编写了一个模型加载器.我已经使用 std::vector
s 来存储我的顶点数据,但现在我想将它传递给 glBufferData()
,但是数据类型却大不相同.我想知道是否有办法在 std::vector
和 glBufferData()
的文档const GLvoid *
之间进行转换.
I've written a model loader in C++ an OpenGL. I've used std::vector
s to store my vertex data, but now I want to pass it to glBufferData()
, however the data types are wildly different. I want to know if there's a way to convert between std::vector
to the documented const GLvoid *
for glBufferData()
.
typedef struct
{
float x, y, z;
float nx, ny, nz;
float u, v;
}
Vertex;
vector<Vertex> vertices;
glBufferData(GL_ARRAY_BUFFER, vertices.size() * 3 * sizeof(float), vertices, GL_STATIC_DRAW);
我收到以下(预期的)错误:
I get the following (expected) error:
error: cannot convert ‘std::vector<Vertex>’ to ‘const GLvoid*’ in argument passing
如何将向量转换为与 glBufferData()
兼容的类型?
How can I convert the vector to a type compatible with glBufferData()
?
注意.我现在不在乎正确的内存分配;vertices.size() * 3 * sizeof(float)
很可能会出现段错误,但我想先解决类型错误.
NB. I don't care about correct memory allocation at the moment; vertices.size() * 3 * sizeof(float)
will most likely segfault, but I want to solve the type error first.
如果你有一个 std::vector
,你可以获得一个 T*
指向连续数据的开始(这是 OpenGL 所追求的),表达式 &v[0]
.
If you have a std::vector<T> v
, you may obtain a T*
pointing to the start of the contiguous data (which is what OpenGL is after) with the expression &v[0]
.
就您而言,这意味着将 Vertex*
传递给 glBufferData
:
In your case, this means passing a Vertex*
to glBufferData
:
glBufferData(
GL_ARRAY_BUFFER,
vertices.size() * sizeof(Vertex),
&vertices[0],
GL_STATIC_DRAW
);
或者像这样,这是一样的:
Or like this, which is the same:
glBufferData(
GL_ARRAY_BUFFER,
vertices.size() * sizeof(Vertex),
&vertices.front(),
GL_STATIC_DRAW
);
<小时>
您可以在此处依赖从 Vertex*
到 void const*
的隐式转换;这应该不会造成问题.
You can rely on implicit conversion from Vertex*
to void const*
here; that should not pose a problem.
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