我正在尝试加载 BMP 文件
Im trying to load a BMP file
AUX_RGBImageRec *LoadBMP(char *Filename) // Loads A Bitmap Image
{
FILE *File=NULL; // File Handle
if (!Filename) // Make Sure A Filename Was Given
{
return NULL; // If Not Return NULL
}
File=fopen(Filename,"r"); // Check To See If The File Exists
if (File) // Does The File Exist?
{
fclose(File); // Close The Handle
return auxDIBImageLoad(Filename); // Load The Bitmap And Return A Pointer
}
return NULL; // If Load Failed Return NULL
}
这来自一个例子,但我现在收到错误
this has come from an example however i'm now getting the error
错误 C2664:auxDIBImageLoadW":无法将参数 1 从char *"转换为LPCWSTR"
error C2664: 'auxDIBImageLoadW' : cannot convert parameter 1 from 'char *' to 'LPCWSTR'
我该如何纠正?
您正在编译应用程序,将字符集设置为 UNICODE(项目设置 -> 配置选项 -> 常规).Windows 头文件使用 #defines 将函数名称映射"到 nameA(对于多字节字符串)或 nameW(对于 unicode 字符串).
You're compiling your application with Character-Set set to UNICODE (Project Settings -> Configuration Options -> General). Windows header files use #defines to "map" function names to either nameA (for multi-byte strings) or nameW (for unicode strings).
这意味着在头文件的某处会有一个这样的#define
That means somewhere in a header file there will be a #define like this
#define auxDIBImageLoad auxDIBImageLoadW
所以您实际上并不是在调用 auxDIBImageLoad
(没有具有该名称的函数),而是在调用 auxDIBImageLoadW
.而 auxDIBImageLoadW
需要一个 unicode 字符串(wchar_t const*
).您正在传递一个多字节字符串 (char const*
).
So you're not actually calling auxDIBImageLoad
(there is no function with that name), you're calling auxDIBImageLoadW
. And auxDIBImageLoadW
expects a unicode string (wchar_t const*
). You're passing a multi-byte string (char const*
).
您可以执行以下操作之一
You can do one of the following
auxDIBImageLoad
替换为 auxDIBImageLoadA
LoadBMP
函数以接受 unicode 字符串本身LoadBMP
auxDIBImageLoad
with auxDIBImageLoadA
LoadBMP
function to accept a unicode string itselfLoadBMP
我建议更改 LoadBMP
以接受 unicode 字符串本身或直接调用 auxDIBImageLoadA
(按此顺序).如果更改项目设置不会破坏很多其他代码,那么它可能没问题.我不会不建议转换字符串,因为它是不必要的.直接调用auxDIBImageLoadA
要容易得多,结果是一样的.
I'd recommend either changing LoadBMP
to accept a unicode string itself or calling auxDIBImageLoadA
directly (in that order).
Changing the project settings might be OK if it doesn't break a lot of other code.
I would not suggest converting the string though, since it's unnecessary. Calling auxDIBImageLoadA
directly is far easier, and the result is the same.
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