考虑以下代码来添加 vector 的所有元素:
Consider the following code for adding all the elements of a vector:
#include<iostream>
#include<algorithm>
#include<numeric>
#include<vector>
using namespace std;
int main(void)
{
std::vector<double> V;
V.push_back(1.2);
V.push_back(3.6);
V.push_back(5.6);
double sum = accumulate(V.begin(),V.end(),0);
cout << "The sum of the elements of the vector V is " << sum << endl;
return 0;
}
当我在 Windows 上的 Cygwin 上编译并运行它时,我在终端得到输出
When I compile this on Cygwin on Windows and run it, I get the output at the terminal as
向量V的元素之和为9
accumulate 函数似乎将所有数字四舍五入并将它们相加,这将解释答案.
The accumulate function seems to be rounding down all the numbers and adding them up, which would explain the answer.
这是 Cygwin g++ 编译器有问题,还是我对 accumulate 函数的错误解释,用于将 double 的vector 相加?
Is this something wrong with the Cygwin g++ compiler, or my misinterpretation of the accumulate function for adding up a vector of doubles?
std::accumulate 声明如下:
template <typename InputIt, typename T>
T accumulate(InputIt first, InputIt last, T init);
std::accumulate 的第二个模板参数被推导出为 int 因为 0 是 int 类型.改为传递双精度值,例如 0.0.
The second template argument to std::accumulate is deduced as int because 0 is of type int. Pass a double instead, like 0.0.
这篇关于为什么 std::accumulate 函数会显示向量的错误总和<double>?的文章就介绍到这了,希望我们推荐的答案对大家有所帮助,也希望大家多多支持html5模板网!
fpermissive 标志有什么作用?What does the fpermissive flag do?(fpermissive 标志有什么作用?)
如何在我不想编辑的第 3 方代码中禁用来自 gccHow do you disable the unused variable warnings coming out of gcc in 3rd party code I do not wish to edit?(如何在我不想编辑的第 3 方代码中禁
使用 GCC 预编译头文件Precompiled headers with GCC(使用 GCC 预编译头文件)
如何在 OS X 中包含 omp.h?How to include omp.h in OS X?(如何在 OS X 中包含 omp.h?)
如何让 GCC 将 .text 部分编译为可写在 ELF 二进制文How can I make GCC compile the .text section as writable in an ELF binary?(如何让 GCC 将 .text 部分编译为可写在 ELF 二进制文件中?)
GCC、字符串化和内联 GLSL?GCC, stringification, and inline GLSL?(GCC、字符串化和内联 GLSL?)