这是情况的截图!
我使用 VS2010 创建了一个 Visual C++ Win32 控制台应用程序.当我启动应用程序时,我发现有四个线程:一个主线程"和三个工作线程(我没有写任何代码).
I created a Visual C++ Win32 Console Application with VS2010. When I started the application, I found that there were four threads: one 'Main Thread' and three worker threads (I didn't write any code).
我不知道这三个工作线程从何而来.
我想知道这三个线程的作用.
I don't know where these three worker threads came from.
I would like to know the role of these three threads.
提前致谢!
Windows 10 实现了一种新的 DLL 加载方式 - 多个工作线程并行执行 (LdrpWorkCallback
).所有 Windows 10 进程现在都有几个这样的线程.
Windows 10 implemented a new way of loading DLLs - several worker threads do it in parallel (LdrpWorkCallback
). All Windows 10 processes now have several such threads.
在 Win10 之前,系统 (ntdll.dll
) 总是在单个线程中加载 DLL,但从 Win10 开始,这种行为发生了变化.现在是并行加载器"存在于 ntdll
中.现在加载任务(NTSTATUS LdrpSnapModule(LDRP_LOAD_CONTEXT* LoadContext)
)可以在工作线程中执行.几乎每个 DLL 都有导入(依赖 DLL),所以当一个 DLL 被加载时 - 它的依赖 DLL 也被加载并且这个过程是递归的(依赖 DLL 有自己的依赖).
Before Win10, the system (ntdll.dll
) always loaded DLLs in a single thread, but starting with Win10 this behaviour changed. Now a "Parallel loader" exists in ntdll
. Now the loading task (NTSTATUS LdrpSnapModule(LDRP_LOAD_CONTEXT* LoadContext)
) can be executed in worker threads. Almost every DLL has imports (dependent DLLs), so when a DLL is loaded - its dependent DLLs are also loaded and this process is recursive (dependent DLLs have own dependencies).
函数 void LdrpMapAndSnapDependency(LDRP_LOAD_CONTEXT* LoadContext)
遍历当前加载的 DLL 导入表,并通过调用 LdrpLoadDependentModule()
(其中为新加载的 DLL 在内部调用 LdrpMapAndSnapDependency()
- 所以这个过程是递归的).最后,LdrpMapAndSnapDependency()
需要调用 NTSTATUS LdrpSnapModule(LDRP_LOAD_CONTEXT* LoadContext)
将导入绑定到已加载的 DLL.LdrpSnapModule()
在顶级 DLL 加载过程中为许多 DLL 执行,并且该过程对于每个 DLL 都是独立的 - 因此这是并行化的好地方.LdrpSnapModule()
在大多数情况下不会加载新的 DLL,而只会将导入绑定到已加载的导出.但是,如果导入被解析为转发导出(这种情况很少发生) - 会加载新的转发 DLL.
The function void LdrpMapAndSnapDependency(LDRP_LOAD_CONTEXT* LoadContext)
walks the current loaded DLL import table and loads its direct (1st level) dependent DLLs by calling LdrpLoadDependentModule()
(which internally calls LdrpMapAndSnapDependency()
for the newly loaded DLL - so this process is recursive). Finally, LdrpMapAndSnapDependency()
needs to call NTSTATUS LdrpSnapModule(LDRP_LOAD_CONTEXT* LoadContext)
to bind imports to the already loaded DLLs. LdrpSnapModule()
is executed for many DLLs in the top level DLL load process, and this process is independent for every DLL - so this is a good place to parallelize. LdrpSnapModule()
in most cases does not load new DLLs, but only binds import to export from already loaded ones. But if an import is resolved to a forwarded export (which rarely happens) - the new, forwarded DLL, is loaded.
一些当前的实施细节:
首先,让我们看看 struct _RTL_USER_PROCESS_PARAMETERS
新字段 - ULONG LoaderThreads
.这个 LoaderThreads
(如果设置为非零)启用或禁用并行加载器"在新的过程中.当我们通过 ZwCreateUserProcess()
创建新进程时- 第 9 个参数是PRTL_USER_PROCESS_PARAMETERS 过程参数
.但是如果我们使用 CreateProcess[Internal]W()
- 我们不能直接传递 PRTL_USER_PROCESS_PARAMETERS
- 只有 STARTUPINFO
.RTL_USER_PROCESS_PARAMETERS
是从STARTUPINFO
部分初始化的,但是我们不控制ULONG LoaderThreads
,它永远为零(如果我们不调用ZwCreateUserProcess()
或为此例程设置一个钩子).
first of all, let us look into the struct _RTL_USER_PROCESS_PARAMETERS
new field - ULONG LoaderThreads
. this LoaderThreads
(if set to nonzero) enables or disables "Parallel loader" in the new process. When we create a new process by ZwCreateUserProcess()
- the 9th argument is
PRTL_USER_PROCESS_PARAMETERS ProcessParameters
. but if we use CreateProcess[Internal]W()
- we cannot pass PRTL_USER_PROCESS_PARAMETERS
directly - only STARTUPINFO
. RTL_USER_PROCESS_PARAMETERS
is partially initialized from STARTUPINFO
, but we do not control ULONG LoaderThreads
, and it will always be zero (if we do not call ZwCreateUserProcess()
or set a hook to this routine).
在新的进程初始化阶段,调用LdrpInitializeExecutionOptions()
(来自LdrpInitializeProcess()
).此例程检查 HKEY_LOCAL_MACHINESOFTWAREMicrosoftWindows NTCurrentVersionImage File Execution Options
的几个值(如果 子键存在 - 通常不存在),包括
MaxLoaderThreads
(REG_DWORD
) - 如果 MaxLoaderThreads
存在 - 它的值覆盖RTL_USER_PROCESS_PARAMETERS.LoaderThreads
.
In the new process initialization phase, LdrpInitializeExecutionOptions()
is called (from LdrpInitializeProcess()
). This routine checks HKEY_LOCAL_MACHINESOFTWAREMicrosoftWindows NTCurrentVersionImage File Execution Options<app name>
for several values (if the <app name>
subkey exists - usually it doesn't), including MaxLoaderThreads
(REG_DWORD
) - if MaxLoaderThreads
exists - its value overrides RTL_USER_PROCESS_PARAMETERS.LoaderThreads
.
LdrpCreateLoaderEvents()
被调用.此例程必须创建 2 个全局事件:HANDLE LdrpWorkCompleteEvent, LdrpLoadCompleteEvent;
,用于同步.
LdrpCreateLoaderEvents()
is called. This routine must create 2 global events: HANDLE LdrpWorkCompleteEvent, LdrpLoadCompleteEvent;
, which are used for synchronization.
NTSTATUS LdrpCreateLoaderEvents()
{
NTSTATUS status = ZwCreateEvent(&LdrpWorkCompleteEvent, EVENT_ALL_ACCESS, 0, SynchronizationEvent, TRUE);
if (0 <= status)
{
status = ZwCreateEvent(&LdrpLoadCompleteEvent, EVENT_ALL_ACCESS, 0, SynchronizationEvent, TRUE);
}
return status;
}
LdrpInitializeProcess()
调用 void LdrpDetectDetour()
.这个名字不言自明.它不返回值而是初始化全局变量BOOLEAN LdrpDetourExist
.这个例程首先检查一些加载器关键例程是否被钩住 - 目前有 5 个例程:
LdrpInitializeProcess()
calls void LdrpDetectDetour()
. This name speaks for itself. it does not return a value but initializes the global variable BOOLEAN LdrpDetourExist
. This routine first checks whether some loader critical routines are hooked - currently these are 5 routines:
如果是 - LdrpDetourExist = TRUE;
如果没有钩住 - ThreadDynamicCodePolicyInfo
被查询 - 完整代码:
If not hooked - ThreadDynamicCodePolicyInfo
is queried - full code:
void LdrpDetectDetour()
{
if (LdrpDetourExist) return ;
static PVOID LdrpCriticalLoaderFunctions[] = {
NtOpenFile,
NtCreateSection,
ZwQueryAttributesFile,
ZwOpenSection,
ZwMapViewOfSection,
};
static M128A LdrpThunkSignature[5] = {
//***
};
ULONG n = RTL_NUMBER_OF(LdrpCriticalLoaderFunctions);
M128A* ppv = (M128A*)LdrpCriticalLoaderFunctions;
M128A* pps = LdrpThunkSignature;
do
{
if (ppv->Low != pps->Low || ppv->High != pps->High)
{
if (LdrpDebugFlags & 5)
{
DbgPrint("!!! Detour detected, disable parallel loading
");
LdrpDetourExist = TRUE;
return;
}
}
} while (pps++, ppv++, --n);
BOOL DynamicCodePolicy;
if (0 <= ZwQueryInformationThread(NtCurrentThread(), ThreadDynamicCodePolicyInfo, &DynamicCodePolicy, sizeof(DynamicCodePolicy), 0))
{
if (LdrpDetourExist = (DynamicCodePolicy == 1))
{
if (LdrpMapAndSnapWork)
{
WaitForThreadpoolWorkCallbacks(LdrpMapAndSnapWork, TRUE);//TpWaitForWork
TpReleaseWork(LdrpMapAndSnapWork);//CloseThreadpoolWork
LdrpMapAndSnapWork = 0;
TpReleasePool(LdrpThreadPool);//CloseThreadpool
LdrpThreadPool = 0;
}
}
}
}
LdrpInitializeProcess()
调用 NTSTATUS LdrpEnableParallelLoading (ULONG LoaderThreads)
- 作为 LdrpEnableParallelLoading(ProcessParameters->LoaderThreads)
:>
LdrpInitializeProcess()
calls NTSTATUS LdrpEnableParallelLoading (ULONG LoaderThreads)
- as LdrpEnableParallelLoading(ProcessParameters->LoaderThreads)
:
NTSTATUS LdrpEnableParallelLoading (ULONG LoaderThreads)
{
LdrpDetectDetour();
if (LoaderThreads)
{
LoaderThreads = min(LoaderThreads, 16);// not more than 16 threads allowed
if (LoaderThreads <= 1) return STATUS_SUCCESS;
}
else
{
if (RtlGetSuiteMask() & 0x10000) return STATUS_SUCCESS;
LoaderThreads = 4;// default for 4 threads
}
if (LdrpDetourExist) return STATUS_SUCCESS;
NTSTATUS status = TpAllocPool(&LdrpThreadPool, 1);//CreateThreadpool
if (0 <= status)
{
TpSetPoolWorkerThreadIdleTimeout(LdrpThreadPool, -300000000);// 30 second idle timeout
TpSetPoolMaxThreads(LdrpThreadPool, LoaderThreads - 1);//SetThreadpoolThreadMaximum
TP_CALLBACK_ENVIRON CallbackEnviron = { };
CallbackEnviron->CallbackPriority = TP_CALLBACK_PRIORITY_NORMAL;
CallbackEnviron->Size = sizeof(TP_CALLBACK_ENVIRON);
CallbackEnviron->Pool = LdrpThreadPool;
CallbackEnviron->Version = 3;
status = TpAllocWork(&LdrpMapAndSnapWork, LdrpWorkCallback, 0, &CallbackEnviron);//CreateThreadpoolWork
}
return status;
}
创建了一个特殊的加载器线程池 - LdrpThreadPool
,具有 LoaderThreads - 1
个最大线程.空闲超时设置为30秒(之后线程退出)并分配PTP_WORK LdrpMapAndSnapWork
,然后在void LdrpQueueWork(LDRP_LOAD_CONTEXT* LoadContext)
中使用.
A special loader thread pool is created - LdrpThreadPool
, with LoaderThreads - 1
max threads. Idle timeout is set to 30 seconds (after which the thread exits) and allocated PTP_WORK LdrpMapAndSnapWork
, which is then used in void LdrpQueueWork(LDRP_LOAD_CONTEXT* LoadContext)
.
并行加载器使用的全局变量:
Global variables used by the parallel loader:
HANDLE LdrpWorkCompleteEvent, LdrpLoadCompleteEvent;
CRITICAL_SECTION LdrpWorkQueueLock;
LIST_ENTRY LdrpWorkQueue = { &LdrpWorkQueue, &LdrpWorkQueue };
ULONG LdrpWorkInProgress;
BOOLEAN LdrpDetourExist;
PTP_POOL LdrpThreadPool;
PTP_WORK LdrpMapAndSnapWork;
enum DRAIN_TASK {
WaitLoadComplete, WaitWorkComplete
};
struct LDRP_LOAD_CONTEXT
{
UNICODE_STRING BaseDllName;
PVOID somestruct;
ULONG Flags;//some unknown flags
NTSTATUS* pstatus; //final status of load
_LDR_DATA_TABLE_ENTRY* ParentEntry; // of 'parent' loading dll
_LDR_DATA_TABLE_ENTRY* Entry; // this == Entry->LoadContext
LIST_ENTRY WorkQueueListEntry;
_LDR_DATA_TABLE_ENTRY* ReplacedEntry;
_LDR_DATA_TABLE_ENTRY** pvImports;// in same ordef as in IMAGE_IMPORT_DESCRIPTOR piid
ULONG ImportDllCount;// count of pvImports
LONG TaskCount;
PVOID pvIAT;
ULONG SizeOfIAT;
ULONG CurrentDll; // 0 <= CurrentDll < ImportDllCount
PIMAGE_IMPORT_DESCRIPTOR piid;
ULONG OriginalIATProtect;
PVOID GuardCFCheckFunctionPointer;
PVOID* pGuardCFCheckFunctionPointer;
};
不幸的是 LDRP_LOAD_CONTEXT
未包含在已发布的 .pdb
文件中,因此我的定义仅包含部分名称.
Unfortunately LDRP_LOAD_CONTEXT
is not contained in published .pdb
files, so my definitions include only partial names.
struct {
ULONG MaxWorkInProgress;//4 - values from explorer.exe at some moment
ULONG InLoaderWorker;//7a (this mean LdrpSnapModule called from worker thread)
ULONG InLoadOwner;//87 (LdrpSnapModule called direct, in same thread as `LdrpMapAndSnapDependency`)
} LdrpStatistics;
// for statistics
void LdrpUpdateStatistics()
{
LdrpStatistics.MaxWorkInProgress = max(LdrpStatistics.MaxWorkInProgress, LdrpWorkInProgress);
NtCurrentTeb()->LoaderWorker ? LdrpStatistics.InLoaderWorker++ : LdrpStatistics.InLoadOwner++
}
在 TEB.CrossTebFlags
- 现在存在 2 个新标志:
In TEB.CrossTebFlags
- now exist 2 new flags:
USHORT LoadOwner : 01; // 0x1000;
USHORT LoaderWorker : 01; // 0x2000;
最后 2 位是空闲的 (USHORT SpareSameTebBits : 02;//0xc000
)
Last 2 bits is spare (USHORT SpareSameTebBits : 02; // 0xc000
)
LdrpMapAndSnapDependency(LDRP_LOAD_CONTEXT* LoadContext)
包括以下代码:
LDR_DATA_TABLE_ENTRY* Entry = LoadContext->CurEntry;
if (LoadContext->pvIAT)
{
Entry->DdagNode->State = LdrModulesSnapping;
if (LoadContext->PrevEntry)// if recursive call
{
LdrpQueueWork(LoadContext); // !!!
}
else
{
status = LdrpSnapModule(LoadContext);
}
}
else
{
Entry->DdagNode->State = LdrModulesSnapped;
}
所以,如果 LoadContext->PrevEntry
(假设我们加载 user32.dll
.在第一次调用 LdrpMapAndSnapDependency()
时,LoadContext->PrevEntry
将始终为 0(当 CurEntry
指向 user32.dll
时),但是当我们递归调用 LdrpMapAndSnapDependency()
依赖 gdi32.dll
- PrevEntry
将用于 user32.dll
和 CurEntry
用于 gdi32.dll
),我们不直接调用LdrpSnapModule(LoadContext);
而是LdrpQueueWork(LoadContext);
.
So, if LoadContext->PrevEntry
(say we load user32.dll
. In the first call to LdrpMapAndSnapDependency()
, LoadContext->PrevEntry
will be always 0 (when CurEntry
points to user32.dll
), but when we recursively call LdrpMapAndSnapDependency()
for it dependency gdi32.dll
- PrevEntry
will be for user32.dll
and CurEntry
for gdi32.dll
), we do not direct call LdrpSnapModule(LoadContext);
but LdrpQueueWork(LoadContext);
.
LdrpQueueWork()
很简单:
void LdrpQueueWork(LDRP_LOAD_CONTEXT* LoadContext)
{
if (0 <= ctx->pstatus)
{
EnterCriticalSection(&LdrpWorkQueueLock);
InsertHeadList(&LdrpWorkQueue, &LoadContext->WorkQueueListEntry);
LeaveCriticalSection(&LdrpWorkQueueLock);
if (LdrpMapAndSnapWork && !RtlGetCurrentPeb()->Ldr->ShutdownInProgress)
{
SubmitThreadpoolWork(LdrpMapAndSnapWork);//TpPostWork
}
}
}
我们将 LoadContext
插入到 LdrpWorkQueue
中,如果Parallel loader"已启动 (LdrpMapAndSnapWork != 0
) 而不是 ShutdownInProgress
- 我们将工作提交到加载器池.但是即使池没有初始化(比如因为 Detours 存在) - 也不会出现错误 - 我们在 LdrpDrainWorkQueue()
中处理这个任务.
We insert LoadContext
to LdrpWorkQueue
and if "Parallel loader" is started (LdrpMapAndSnapWork != 0
) and not ShutdownInProgress
- we submit work to loader pool. But even if the pool is not initialized (say because Detours exist) - there will be no error - we process this task in LdrpDrainWorkQueue()
.
在工作线程回调中执行:
In a worker thread callback, this is executed:
void LdrpWorkCallback()
{
if (LdrpDetourExist) return;
EnterCriticalSection(&LdrpWorkQueueLock);
PLIST_ENTRY Entry = RemoveEntryList(&LdrpWorkQueue);
if (Entry != &LdrpWorkQueue)
{
++LdrpWorkInProgress;
LdrpUpdateStatistics()
}
LeaveCriticalSection(&LdrpWorkQueueLock);
if (Entry != &LdrpWorkQueue)
{
LdrpProcessWork(CONTAINING_RECORD(Entry, LDRP_LOAD_CONTEXT, WorkQueueListEntry), FALSE);
}
}
我们只需从 LdrpWorkQueue
中弹出一个条目,将其转换为 LDRP_LOAD_CONTEXT*
(CONTAINING_RECORD(Entry, LDRP_LOAD_CONTEXT, WorkQueueListEntry)
) 并调用 <代码>void LdrpProcessWork(LDRP_LOAD_CONTEXT* LoadContext, BOOLEAN LoadOwner).
We simply popup an entry from LdrpWorkQueue
, convert it to LDRP_LOAD_CONTEXT*
(CONTAINING_RECORD(Entry, LDRP_LOAD_CONTEXT, WorkQueueListEntry)
) and call void LdrpProcessWork(LDRP_LOAD_CONTEXT* LoadContext, BOOLEAN LoadOwner)
.
void LdrpProcessWork(LDRP_LOAD_CONTEXT* ctx, BOOLEAN LoadOwner)
通常调用 LdrpSnapModule(LoadContext)
并在最后执行下一个代码:
void LdrpProcessWork(LDRP_LOAD_CONTEXT* ctx, BOOLEAN LoadOwner)
in general calls LdrpSnapModule(LoadContext)
and in the end the next code is executed:
if (!LoadOwner)
{
EnterCriticalSection(&LdrpWorkQueueLock);
BOOLEAN bSetEvent = --LdrpWorkInProgress == 1 && IsListEmpty(&LdrpWorkQueue);
LeaveCriticalSection(&LdrpWorkQueueLock);
if (bSetEvent) ZwSetEvent(LdrpWorkCompleteEvent, 0);
}
所以,如果我们不是LoadOwner
(在工作线程中),我们递减LdrpWorkInProgress
,如果LdrpWorkQueue
为空,则信号LdrpWorkCompleteEvent
(LoadOwner
可以等待).
So, if we are not LoadOwner
(in worked thread), we decrement LdrpWorkInProgress
, and if LdrpWorkQueue
is empty then signal LdrpWorkCompleteEvent
(LoadOwner
can wait on it).
最后,LdrpDrainWorkQueue()
从LoadOwner
(主线程)被调用到drain".工作队列.它可以弹出并直接执行由 LdrpQueueWork()
推送到 LdrpWorkQueue
的任务,但不会被工作线程弹出或因为并行加载器被禁用(在这种情况下LdrpQueueWork()
也推送 LDRP_LOAD_CONTEXT
但并没有真正将工作发布到工作线程),最后等待(如果需要)LdrpWorkCompleteEvent
或 LdrpLoadCompleteEvent
事件.
and finally, LdrpDrainWorkQueue()
is called from LoadOwner
(primary thread) to "drain" the WorkQueue. It can possible pop and directly execute tasks pushed to LdrpWorkQueue
by LdrpQueueWork()
, and yet is not popped by worked threads or because parallel loader is disabled (in this case LdrpQueueWork()
also push LDRP_LOAD_CONTEXT
but not really post work to worked thread), and finally wait (if need) on LdrpWorkCompleteEvent
or LdrpLoadCompleteEvent
events.
enum DRAIN_TASK {
WaitLoadComplete, WaitWorkComplete
};
void LdrpDrainWorkQueue(DRAIN_TASK task)
{
BOOLEAN LoadOwner = FALSE;
HANDLE hEvent = task ? LdrpWorkCompleteEvent : LdrpLoadCompleteEvent;
for(;;)
{
PLIST_ENTRY Entry;
EnterCriticalSection(&LdrpWorkQueueLock);
if (LdrpDetourExist && task == WaitLoadComplete)
{
if (!LdrpWorkInProgress)
{
LdrpWorkInProgress = 1;
LoadOwner = TRUE;
}
Entry = &LdrpWorkQueue;
}
else
{
Entry = RemoveHeadList(&LdrpWorkQueue);
if (Entry == &LdrpWorkQueue)
{
if (!LdrpWorkInProgress)
{
LdrpWorkInProgress = 1;
LoadOwner = TRUE;
}
}
else
{
if (!LdrpDetourExist)
{
++LdrpWorkInProgress;
}
LdrpUpdateStatistics();
}
}
LeaveCriticalSection(&LdrpWorkQueueLock);
if (LoadOwner)
{
NtCurrentTeb()->LoadOwner = 1;
return;
}
if (Entry != &LdrpWorkQueue)
{
LdrpProcessWork(CONTAINING_RECORD(Entry, LDRP_LOAD_CONTEXT, WorkQueueListEntry), FALSE);
}
else
{
ZwWaitForSingleObject(hEvent, 0, 0);
}
}
}
void LdrpDropLastInProgressCount()
{
NtCurrentTeb()->LoadOwner = 0;
EnterCriticalSection(&LdrpWorkQueueLock);
LdrpWorkInProgress = 0;
LeaveCriticalSection(&LdrpWorkQueueLock);
ZwSetEvent(LdrpLoadCompleteEvent);
}
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