前段时间和同事讨论如何在STL中插入值地图.我更喜欢 map[key] = value;
因为它感觉自然并且清晰易读,而他更喜欢 map.insert(std::make_pair(key, value))
.
A while ago, I had a discussion with a colleague about how to insert values in STL maps. I preferred map[key] = value;
because it feels natural and is clear to read whereas he preferred map.insert(std::make_pair(key, value))
.
我刚刚问过他,我们都不记得为什么 insert 更好的原因,但我确信这不仅仅是一种风格偏好,而是有一个技术原因,比如效率.SGI STL 参考 简单地说:严格来说,这个成员函数是不必要:它的存在只是为了方便."
I just asked him and neither of us can remember the reason why insert is better, but I am sure it was not just a style preference rather there was a technical reason such as efficiency. The SGI STL reference simply says: "Strictly speaking, this member function is unnecessary: it exists only for convenience."
谁能告诉我这个原因,还是我只是在梦想有一个?
Can anybody tell me that reason, or am I just dreaming that there is one?
当你写作时
map[key] = value;
无法判断您是否替换了key
的value
,或者您是否创建了一个新的key
和 value
.
there's no way to tell if you replaced the value
for key
, or if you created a new key
with value
.
map::insert()
只会创建:
using std::cout; using std::endl;
typedef std::map<int, std::string> MyMap;
MyMap map;
// ...
std::pair<MyMap::iterator, bool> res = map.insert(MyMap::value_type(key,value));
if ( ! res.second ) {
cout << "key " << key << " already exists "
<< " with value " << (res.first)->second << endl;
} else {
cout << "created key " << key << " with value " << value << endl;
}
对于我的大部分应用,我通常不在乎我是创建还是替换,所以我使用更容易阅读的map[key] = value
.
For most of my apps, I usually don't care if I'm creating or replacing, so I use the easier to read map[key] = value
.
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