我正在寻找从 RGB 到 HSV 的颜色空间转换器,特别是对于两个颜色空间的 0 到 255 范围.
I am looking for color space converter from RGB to HSV, specifically for the range 0 to 255 for both color spaces.
我已经使用这些很长时间了 - 现在不知道它们来自哪里......注意输入和输出,除了角度以度为单位,范围为 0 到 1.0.
I've used these for a long time - no idea where they came from at this point... Note that the inputs and outputs, except for the angle in degrees, are in the range of 0 to 1.0.
注意:此代码不会对输入进行真正的健全性检查.谨慎行事!
NOTE: this code does no real sanity checking on inputs. Proceed with caution!
typedef struct {
double r; // a fraction between 0 and 1
double g; // a fraction between 0 and 1
double b; // a fraction between 0 and 1
} rgb;
typedef struct {
double h; // angle in degrees
double s; // a fraction between 0 and 1
double v; // a fraction between 0 and 1
} hsv;
static hsv rgb2hsv(rgb in);
static rgb hsv2rgb(hsv in);
hsv rgb2hsv(rgb in)
{
hsv out;
double min, max, delta;
min = in.r < in.g ? in.r : in.g;
min = min < in.b ? min : in.b;
max = in.r > in.g ? in.r : in.g;
max = max > in.b ? max : in.b;
out.v = max; // v
delta = max - min;
if (delta < 0.00001)
{
out.s = 0;
out.h = 0; // undefined, maybe nan?
return out;
}
if( max > 0.0 ) { // NOTE: if Max is == 0, this divide would cause a crash
out.s = (delta / max); // s
} else {
// if max is 0, then r = g = b = 0
// s = 0, h is undefined
out.s = 0.0;
out.h = NAN; // its now undefined
return out;
}
if( in.r >= max ) // > is bogus, just keeps compilor happy
out.h = ( in.g - in.b ) / delta; // between yellow & magenta
else
if( in.g >= max )
out.h = 2.0 + ( in.b - in.r ) / delta; // between cyan & yellow
else
out.h = 4.0 + ( in.r - in.g ) / delta; // between magenta & cyan
out.h *= 60.0; // degrees
if( out.h < 0.0 )
out.h += 360.0;
return out;
}
rgb hsv2rgb(hsv in)
{
double hh, p, q, t, ff;
long i;
rgb out;
if(in.s <= 0.0) { // < is bogus, just shuts up warnings
out.r = in.v;
out.g = in.v;
out.b = in.v;
return out;
}
hh = in.h;
if(hh >= 360.0) hh = 0.0;
hh /= 60.0;
i = (long)hh;
ff = hh - i;
p = in.v * (1.0 - in.s);
q = in.v * (1.0 - (in.s * ff));
t = in.v * (1.0 - (in.s * (1.0 - ff)));
switch(i) {
case 0:
out.r = in.v;
out.g = t;
out.b = p;
break;
case 1:
out.r = q;
out.g = in.v;
out.b = p;
break;
case 2:
out.r = p;
out.g = in.v;
out.b = t;
break;
case 3:
out.r = p;
out.g = q;
out.b = in.v;
break;
case 4:
out.r = t;
out.g = p;
out.b = in.v;
break;
case 5:
default:
out.r = in.v;
out.g = p;
out.b = q;
break;
}
return out;
}
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